Keyphrases
Educational Games
100%
Growth Mindset
62%
Introductory Computer Science Course
55%
Incentive Structures
44%
Computer Science
35%
Self-assessment
35%
Self-efficacy
30%
Teaching Assistants
29%
User Study
27%
Programming Experience
26%
Student Perceptions
25%
Learning Experience
22%
Problem Generation
22%
Programming Learning
22%
Low Self-efficacy
20%
Novice Programmers
20%
Demographic Differences
19%
Player Behavior
19%
Negative-self
18%
Video Games
18%
Problem Solving
17%
Learning Objectives
17%
Student Self-assessment
17%
Personalization
17%
Automatic Generation
17%
Debugging
17%
Self-assessed
17%
Programming Skills
16%
Computer Science Students
15%
Playful Learning
14%
Log Data
14%
Conversational Programmers
14%
Human-computer Interaction
14%
Instructional Scaffolding
14%
Formative Assessment
14%
Collaborative Programming
14%
Pyrus
14%
Help-seeking Strategies
14%
Player Engagement
14%
Data Connectivity
14%
Student Emotions
14%
Real Walking
14%
Educational Psychology
14%
Inspection Tools
14%
Isopleths
14%
Personal Data
14%
Interactive Systems
14%
Vaccine Cold Chain
14%
Interaction Logs
14%
Metacognitive Reflection
14%
Computer Science
Educational Game
82%
Computer Science
70%
videogame
34%
Programming Experience
34%
Automatic Generation
29%
Answer Set Programming
29%
Learning Experiences
24%
Case Study
23%
Cell Phone
22%
Game Design
22%
Student Perception
22%
Programming Language
22%
Retrospective Interview
19%
Emotional Experience
17%
Support Student
17%
Web Application
14%
Online Resource
14%
Interaction Log Data
14%
Encourage Student
14%
Medium Coverage
14%
Performance Impact
14%
Undergraduate Student
14%
Remote Monitoring
14%
Modem
14%
Energy Efficient
14%
Educational Technology
14%
Monitoring System
14%
Microcontroller
14%
Hybrid Approach
14%
Thought Process
14%
Mathematical Modeling
14%
Generated Content
14%
Artificial Life
14%
Production Rule
14%
Intelligent Tutor
14%
Demographic Group
14%
Connectivity Data
14%
introductory programming course
14%
Interview Study
14%
Internal Element
14%
Tracking (Position)
14%
Logic Programming
14%
Design Pattern
14%
Affective Experience
14%
Real-Time Feedback
14%
Intelligent Tutoring System
12%
Learning Process
12%
Web Development
11%
Centered Approach
7%
Visual Feature
7%