Ian D Horswill

Calculated based on number of publications stored in Pure and citations from Scopus
Calculated based on number of publications stored in Pure and citations from Scopus
Calculated based on number of publications stored in Pure and citations from Scopus
1988 …2021

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Personal profile

Research Interests

Professor Horn’s research involves using artificial intelligence to expand the expressive potential of computational media such as games and interactive narrative. He is interested in exploring alternative genres and interaction modes that afford new kinds of experiences not normally targeted by digital games. His recent work has focused on building constraint programming systems that artists and designers can use to build generative systems. Constraint programming allows designers to specify desiderata for the generated artifacts without having to develop a bespoke algorithm for generating them.

Education/Academic qualification

Computer Science, PhD , Massachusetts Institute of Technology

… → 1993

Computer Science, SM, Massachusetts Institute of Technology

… → 1988

BCSci, University of Minnesota Twin Cities

… → 1986

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  • AI Design Lessons for Social Modeling at Scale

    Robison, E., Viglione, M., Zubek, R. & Horswill, I., 2021, 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021. Association for the Advancement of Artificial Intelligence, p. 213-219 7 p. (17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Social Modeling via Logic Programming in City of Gangsters

    Zubek, R., Horswill, I., Robison, E. & Viglione, M., 2021, 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021. Association for the Advancement of Artificial Intelligence, p. 220-226 7 p. (17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • A declarative PCG tool for casual users

    Horswill, I., 2020, Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020. Lelis, L. & Thue, D. (eds.). The AAAI Press, p. 81-87 7 p. (Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Scopus citations
  • Generative text using classical nondeterminism

    Horswill, I., 2020, In: CEUR Workshop Proceedings. 2862

    Research output: Contribution to journalConference articlepeer-review

  • CATSAT: A practical, embedded, SAT language for runtime PCG

    Horswill, I. D., Jan 1 2018, Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. AAAI Press, p. 38-44 7 p. (Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    3 Scopus citations