Grants per year
Personal profile
Research Interests
Professor Horn’s research involves using artificial intelligence to expand the expressive potential of computational media such as games and interactive narrative. He is interested in exploring alternative genres and interaction modes that afford new kinds of experiences not normally targeted by digital games. His recent work has focused on building constraint programming systems that artists and designers can use to build generative systems. Constraint programming allows designers to specify desiderata for the generated artifacts without having to develop a bespoke algorithm for generating them.
Education/Academic qualification
Computer Science, PhD , Massachusetts Institute of Technology
… → 1993
Computer Science, SM, Massachusetts Institute of Technology
… → 1988
BCSci, University of Minnesota Twin Cities
… → 1986
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Grants
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Envisioning Workshops for Computing in Undergraduate Education
Birnbaum, L. A., Sood, S. O., Horswill, I. D. & Horswill, I. D.
9/1/19 → 8/31/21
Project: Research project
Research Output
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CATSAT: A practical, embedded, SAT language for runtime PCG
Horswill, I. D., Jan 1 2018, Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. AAAI Press, p. 38-44 7 p. (Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
1 Scopus citations -
Postmortem: MKULTRA, an experimental AI-based game
Horswill, I. D., Jan 1 2018, Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. AAAI Press, p. 45-51 7 p. (Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
2 Scopus citations -
What’s the worst thing you’ve ever done at a conference? Operationalizing Dread’s questionnaire mechanic
Horswill, I. D. & Robison, E., Jan 1 2018, In: CEUR Workshop Proceedings. 2282Research output: Contribution to journal › Conference article › peer-review
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Building custom static checkers using declarative programming
Horswill, I. D., Zubek, R. & Viglione, M., Jan 1 2017, Game AI Pro 3: Collected Wisdom of Game AI Professionals. CRC Press, p. 487-496 10 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter
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Dear leader's happy story time: A party game based on automated story generation
Horswill, I. D., Jan 1 2016, WS-16-21: Artificial Intelligence in Adversarial Games; WS-16-22: Experimental AI in Games; WS-16-23: Player Analytics. AI Access Foundation, p. 39-45 7 p. (AAAI Workshop - Technical Report; vol. WS-16-21 - WS-16-23).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution