• 500 Citations
1988 …2018

Research output per year

If you made any changes in Pure these will be visible here soon.

Personal profile

Research Interests

Professor Horn’s research involves using artificial intelligence to expand the expressive potential of computational media such as games and interactive narrative. He is interested in exploring alternative genres and interaction modes that afford new kinds of experiences not normally targeted by digital games. His recent work has focused on building constraint programming systems that artists and designers can use to build generative systems. Constraint programming allows designers to specify desiderata for the generated artifacts without having to develop a bespoke algorithm for generating them.

Education/Academic qualification

Computer Science, PhD , Massachusetts Institute of Technology

… → 1993

Computer Science, SM, Massachusetts Institute of Technology

… → 1988

BCSci, University of Minnesota

… → 1986

Fingerprint Dive into the research topics where Ian D Horswill is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 1 Similar Profiles

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output

CATSAT: A practical, embedded, SAT language for runtime PCG

Horswill, I. D., Jan 1 2018, Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. AAAI Press, p. 38-44 7 p. (Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • 1 Scopus citations

    Postmortem: MKULTRA, an experimental AI-based game

    Horswill, I. D., Jan 1 2018, Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. AAAI Press, p. 45-51 7 p. (Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • 1 Scopus citations

    What’s the worst thing you’ve ever done at a conference? Operationalizing Dread’s questionnaire mechanic

    Horswill, I. D. & Robison, E., Jan 1 2018, In : CEUR Workshop Proceedings. 2282

    Research output: Contribution to journalConference article

  • Building custom static checkers using declarative programming

    Horswill, I. D., Zubek, R. & Viglione, M., Jan 1 2017, Game AI Pro 3: Collected Wisdom of Game AI Professionals. CRC Press, p. 487-496 10 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Dear leader's happy story time: A party game based on automated story generation

    Horswill, I. D., Jan 1 2016, WS-16-21: Artificial Intelligence in Adversarial Games; WS-16-22: Experimental AI in Games; WS-16-23: Player Analytics. AI Access Foundation, p. 39-45 7 p. (AAAI Workshop - Technical Report; vol. WS-16-21 - WS-16-23).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution