• 498 Citations
1988 …2018
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Personal profile

Education/Academic qualification

Computer Science, PhD , Massachusetts Institute of Technology

… → 1993

Computer Science, SM, Massachusetts Institute of Technology

… → 1988

BCSci, University of Minnesota

… → 1986

Research interests

  • Control systems for autonomous agents
  • and social behavior for virtual characters for games and interactive narrative
  • modeling and simulation of emotion
  • personality

Fingerprint Dive into the research topics where Ian D Horswill is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 3 Similar Profiles
Robots Engineering & Materials Science
Hardware Engineering & Materials Science
Animation Engineering & Materials Science
Mobile robots Engineering & Materials Science
Mechanics Engineering & Materials Science
Software architecture Engineering & Materials Science
Planning Engineering & Materials Science
Artificial intelligence Engineering & Materials Science

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Research Output 1988 2018

CATSAT: A practical, embedded, SAT language for runtime PCG

Horswill, I. D., Jan 1 2018, Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. AAAI Press, p. 38-44 7 p. (Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Logic programming
Computer programming
Language
Satisfiability
Procedural

Postmortem: MKULTRA, an experimental AI-based game

Horswill, I. D., Jan 1 2018, Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. AAAI Press, p. 45-51 7 p. (Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Industry
Players
Venues

What’s the worst thing you’ve ever done at a conference? Operationalizing Dread’s questionnaire mechanic

Horswill, I. D. & Robison, E., Jan 1 2018, In : CEUR Workshop Proceedings. 2282

Research output: Contribution to journalConference article

Mechanics

Building custom static checkers using declarative programming

Horswill, I. D., Zubek, R. & Viglione, M., Jan 1 2017, Game AI Pro 3: Collected Wisdom of Game AI Professionals. CRC Press, p. 487-496 10 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Dear leader's happy story time: A party game based on automated story generation

Horswill, I. D., Jan 1 2016, WS-16-21: Artificial Intelligence in Adversarial Games; WS-16-22: Experimental AI in Games; WS-16-23: Player Analytics. AI Access Foundation, Vol. WS-16-21 - WS-16-23. p. 39-45 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Knowledge representation
Audition
Planning