• 502 Citations
1988 …2018

Research output per year

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2018

CATSAT: A practical, embedded, SAT language for runtime PCG

Horswill, I. D., Jan 1 2018, Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. AAAI Press, p. 38-44 7 p. (Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Postmortem: MKULTRA, an experimental AI-based game

Horswill, I. D., Jan 1 2018, Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. AAAI Press, p. 45-51 7 p. (Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations
2016

Dear leader's happy story time: A party game based on automated story generation

Horswill, I. D., Jan 1 2016, WS-16-21: Artificial Intelligence in Adversarial Games; WS-16-22: Experimental AI in Games; WS-16-23: Player Analytics. AI Access Foundation, p. 39-45 7 p. (AAAI Workshop - Technical Report; vol. WS-16-21 - WS-16-23).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2015

MKULTRA (Demo)

Horswill, I. D., Jan 1 2015, Proceedings of the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015. The AAAI Press, p. 223-225 3 p. (Proceedings of the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015; vol. 2015-November).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2014

Architectural issues for compositional dialog in games

Horswill, I. D., Jan 1 2014, Games and Natural Language Processing - Papers from the 2014 AIIDE Workshop, Technical Report. AI Access Foundation, p. 15-17 3 p. (AAAI Workshop - Technical Report; vol. WS-14-17).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Game design for classical AI

Horswill, I. D., Jan 1 2014, Experimental AI in Games - Papers from the 2014 AIIDE Workshop, Technical Report. AI Access Foundation, p. 28-34 7 p. (AAAI Workshop - Technical Report; vol. WS-14-16).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations
2013

Science considered harmful

Horswill, I. D., Jan 1 2013, Intelligent Narrative Technologies - Papers from the 2013 AIIDE Workshop, Technical Report. AI Access Foundation, p. 82-85 4 p. (AAAI Workshop - Technical Report; vol. WS-13-21).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2012

Fast procedural level population with playability constraints

Horswill, I. D. & Foged, L., Dec 1 2012, Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012. p. 20-25 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Scopus citations

Punch and Judy AI playset: A generative farce manifesto or: The tragical comedy or comical tragedy of predicate calculus

Horswill, I. D., Dec 1 2012, Intelligent Narrative Technologies - Papers from the 2012 AIIDE Workshop, Technical Report. Vol. WS-12-14. p. 14-19 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations
2011

On the simulation of human frailty

Horswill, I. D. & Lisetti, C., Jan 1 2011, Biologically Inspired Cognitive Architectures 2011 Proceedings of the Second Annual Meeting of the BICA Society. IOS Press, p. 146-150 5 p. (Frontiers in Artificial Intelligence and Applications; vol. 233).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Toward a rapid prototyping environment for character behavior

Horswill, I. D., Dec 1 2011, Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011. p. 40-45 6 p. (Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2010

Conflict and hesitancy in virtual actors

Horswill, I. D., Fua, K. & Ortony, A. J., Oct 21 2010, It's All in the Timing: Representing and Reasoning about Time in Interactive Behavior - Papers from the AAAI Spring Symposium, Technical Report. p. 27-29 3 p. (AAAI Spring Symposium - Technical Report; vol. SS-10-06).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2009

Reinforcement sensitivity theory and cognitive architectures

Fua, K., Horswill, I. D., Ortony, A. J. & Revelle, W. R., Dec 1 2009, Biologically Inspired Cognitive Architectures-II - Papers from the AAAI Fall Symposium, Technical Report. p. 52-55 4 p. (AAAI Fall Symposium - Technical Report; vol. FS-09-01).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Twig: A simple, al-friendly, character world for believable agents

Horswill, I. D., Nov 5 2009, Intelligent Narrative Technologies II - Papers from the AAAI Spring Symposium. p. 61-63 3 p. (AAAI Spring Symposium - Technical Report; vol. SS-09-06).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Very fast action selection for parameterized behaviors

Horswill, I. D., Dec 1 2009, FDG 2009 - 4th International Conference on the Foundations of Digital Games, Proceedings. p. 91-98 8 p. (FDG 2009 - 4th International Conference on the Foundations of Digital Games, Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations
2008

Attachment and cognitive architecture

Horswill, I. D., Sep 30 2008, Emotion, Personality, and Social Behavior - Papers from the AAAI Spring Symposium, Technical Report. p. 50-51 2 p. (AAAI Spring Symposium - Technical Report; vol. SS-08-04).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Lightweight procedural animation with believable physical interactions

Horswill, I. D., Dec 1 2008, Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008. p. 48-53 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Men are dogs (and women too)

Horswill, I. D., Dec 1 2008, Naturally-Inspired Artificial Intelligence - Papers from the AAAI Fall Symposium, Technical Report. p. 67-71 5 p. (AAAI Fall Symposium - Technical Report; vol. FS-08-06).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations
2007

Psychopathology, narrative, and cognitive architecture (or: Why AI characters should be just as screwed-up as we are)

Horswill, I. D., Dec 1 2007, Intelligent Narrative Technologies - Papers from the AAAI Fall Symposium, Technical Report. Vol. FS-07-05. p. 49-54 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations
2005

Hierarchical parallel markov models of interaction

Zubek, R. & Horswill, I. D., Dec 1 2005, Proceedings of the 1st Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2005. p. 141-148 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations
2004

Plans, behaviors, and generativity

Horswill, I. D., Dec 1 2004, Intelligent Agent Architectures: Combining the Strengths of Software Engineering and Cognitive Systems - Papers from the AAAI-04 Workshop, Technical Report. Vol. WS-04-07. 1 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2003

Efficient Inference Grounding for Distributed MultiRobot Teams

Khoo, A. & Horswill, I., Mar 2003, Efficient Inference Grounding for Distributed MultiRobot Teams.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Expressive Lighting and Interactive Entertainment

El-Nasr, M. S. & Horswill, I. D., Jul 2003, Expressive Lighting and Interactive Entertainment.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations
2000

The Cerebus Project

Horswill, I. & Zubek, R., Nov 2000, Proceedings of the 2000 AAAI Fall Symposium on Parallel Cognition for Embodied Agents.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1999

Compositionality in Behaviorbased Systems

Horswill, I. D., 1999, Proceedings of Communication Agents: The Use of Natural Language in Embodied Systems.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Robot Architectures for Believable Game Agents

Horswill, I. & Zubek, R., 1999, Proceedings of the 1999 AAAI Spring Symposium on Artificial Intelligence and Computer Games.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1998

Shared Semantic Representations for Coordinating Distributed Robot Teams

Horswill, I., 1998, Proceedings of the First NASA/JPL Workshop on Biomorphic Explorers for Future Missions. JetPropulsion Laboratory

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1997

Hack and Kluge

Beim, P., Horswill, I. D. & Yen, I., Dec 1 1997, Proceedings of the National Conference on Artificial Intelligence. Anon (ed.). AAAI, p. 776-777 2 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Real-time control of attention and behavior in a logical framework

Horswill, I. D., Jan 1 1997, Proceedings of the International Conference on Autonomous Agents. Johnson, W. L. (ed.). p. 130-137 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations
1996

Variable binding and predicate representation in a behaviorbased architecture

Horswill, I., 1996, Proceedings of the Fourth International Conference on Simulation of Adaptive Behavior. Maes, P., Mataric, M. J., Meyer, J-A., Pollock, J. & Wilson, S. W. (eds.). MIT Press

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1995

Integrating vision and natural language without central models

Horswill, I. D., 1995, Proceedings of the AAAI Fall Synposium on Embodied Language and Action. Horswill, I. D. & Walker, M. (eds.).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Taking (Computer) Architecture Seriously

Horswill, I. D., 1995, Proceedings of the AAAI Spring symposium on Lessons Learned from Implemented Software Architectures for Physical Agents. Kortenkamp, D. & Hexmoor, H. (eds.). AAAI Press

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Visual routines and visual search: a realtime implementation and an automatatheoretic analysis

Horswill, I. D., Dec 1995, Proceedings of the 1995 International Joint Conference on Artificial Intelligence. Mellish, C. S. (ed.). Morgan Kaufmann Publishers Inc.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1994

A $1000 Active Stereo Vision System

Horswill, I. & Yamamoto, M., 1994, Proceedings of the IAPR/IEEE Workshop on Visual Behaviors. Martin, W. (ed.). IEEE Press

Research output: Chapter in Book/Report/Conference proceedingConference contribution

A $1000 Active Stereo Vision System

Horswill, I. & Yamamoto, M., 1994, Proceedings DARPA Image Understanding Workshop. Morgan Kaufmann Publishers Inc.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Life After Planning and Reaction

Horswill, I. D. & Stein, L. A., 1994, Proceedings of the AAAI Fall Symposium on Control of the Physical World by Intelligent Agents. Kuipers, B. (ed.).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

NLP on a mobile robot: pipedreams and suggestions from active vision

Horswill, I. D., 1994, Proceedings of the AAAI Spring Symposium on Active NLP. Martin, C. (ed.). AAAI Press

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Playing with Robots

Horswill, I., 1994, Proceedings of the AAAI Spring Symposium on Believable Agent. Bates, J. (ed.). AAAI Press

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Visual collision avoidance by segmentation

Horswill, I., Dec 1 1994, IEEE/RSJ/GI International Conference on Intelligent Robots and Systems. IEEE, Vol. 2. p. 902-909 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

29 Scopus citations
1993

A realtime vision system for a mobile robot using cheap hardware

Horswill, I., 1993, Proceedings Intelligent Robots and Computer Vision. SPIE

Research output: Chapter in Book/Report/Conference proceedingConference contribution

A Simple, Cheap, and Robust Visual Navigation System

Horswill, I. D., 1993, Proceedings of the DARPA Image Understanding Workshop. Morgan Kaufmann Publishers Inc.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

A Simple, Cheap and Robust Visual Navigation System

Horswill, I. D., Apr 1993, Proceedings of the Second International Conference on Simulation of Adaptive Behavior. Meyer, J-A., Roitblat, H. L. & Wilson, S. W. (eds.). MIT Press

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Disparity filtering: proximity detection and segmentation

Coombs, D., Horswill, I. & Kaenel, P., Jan 1 1993, Proceedings of SPIE - The International Society for Optical Engineering. Publ by Int Soc for Optical Engineering, p. 195-206 12 p. (Proceedings of SPIE - The International Society for Optical Engineering; vol. 1825).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Lightweight vision, or How I Learned to Stop Worrying and Love My Camera

Horswill, I. D., 1993, Proceedings of the AAAI Fall Symposium on Instantiating Real World Agents. Bonasso, P. & Miller, D. (eds.). AAAI Press

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Polly: a vision-based artificial agent

Horswill, I., Dec 1 1993, Proceedings of the National Conference on Artificial Intelligence. Publ by AAAI, p. 824-829 6 p. (Proceedings of the National Conference on Artificial Intelligence).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

105 Scopus citations

Representational Agnosticism

Horswill, I. D., 1993, Proceedings of the 1993 International Joint Conference on Artificial Intelligence.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Volkwagon vision

Horswill, I., Jan 1 1993, Proceedings of SPIE - The International Society for Optical Engineering. Publ by Int Soc for Optical Engineering, p. 353-359 7 p. (Proceedings of SPIE - The International Society for Optical Engineering; vol. 1828).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1992

Characterizing Adaptation by Constraint

Horswill, I. D., Apr 1992, Proceedings of the First European Conference on Artificial Life. Varela, F. J. & Bourgine, P. (eds.). MIT Press

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Cultural support for improvisation

Agre, P. E. & Horswill, I., Dec 1 1992, Proceedings Tenth National Conference on Artificial Intelligence. Publ by AAAI, p. 363-368 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

16 Scopus citations

Proximity Detection Using a Spatial Filter Tuned in ThreeSpace

Horswill, I., 1992, Proceedings of the DARPA Image Understanding Workshop. Morgan Kaufmann Publishers Inc.

Research output: Chapter in Book/Report/Conference proceedingConference contribution