Grants per year
Personal profile
Research Interests
The goal of my research is to advance society's understanding of how students learn in complex learning environments by forging new opportunities for using multimodal technology. The use of multimodal technology is two-fold. First, the environments that I study allow students to experience learning across a range of modalities. Second, I use multimodal signal processing and artificial intelligence to study how student learning is demonstrated across different modalities and time scales. Furthermore, I endeavor to improve these learning environments by 1) creating multimodal interfaces that promote inclusivity and incorporate machine learning and artificial intelligence and 2) researching pedagogical strategies that foster transfer.
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
Education/Academic qualification
Learning Sciences and Technology Design, PhD, Stanford University
… → 2014
Computer Science, MS, Stanford University
… → 2014
Chemical Engineering, BS, Stanford University
… → 2007
panish and Portuguese, BA, Stanford University
… → 2007
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Collaborations and top research areas from the last five years
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Expanding BKP Sports to Morgan Park and Beyond
Worsley, M. A. B. (PD/PI)
1/1/25 → 12/31/25
Project: Research project
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Black Kids Predict Sports (BKP)
Worsley, M. A. B. (PD/PI)
10/29/24 → 12/31/25
Project: Research project
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Jacobs Foundation Research Fellowship Marcelo Worsley
Worsley, M. A. B. (PD/PI)
1/1/24 → 12/31/26
Project: Research project
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CAREER: Designing for Learning at the Intersection of Sports, Analytics and Physical Computing
Worsley, M. A. B. (PD/PI) & Worsley, M. A. B. (PD/PI)
6/15/21 → 5/31/26
Project: Research project
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Black Kids Predict Sports - Renewal
Worsley, M. A. B. (PD/PI)
11/22/23 → 12/31/24
Project: Research project
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Constructing Sports Technologies and Understandings: Constructionist Pathways to Enrich Athletic Experiences
Bodon, H., Kumar, V. & Worsley, M., Oct 29 2024, Proceedings of Constructionism, FABLEARN 2023. Holbert, N. & Blikstein, P. (eds.). Association for Computing Machinery, 9. (ACM International Conference Proceeding Series).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Spatial Cognition Through Gestural Interfaces: Embodied Play and Learning with Minecraft
Issa, J., Kumar, V. & Worsley, M., 2024, Learning and Collaboration Technologies - 11th International Conference, LCT 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings. Zaphiris, P., Ioannou, A. & Ioannou, A. (eds.). Springer Science and Business Media Deutschland GmbH, p. 45-56 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 14723 LNCS).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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When Athletes Play Around Technology - A Sporting Approach to Computing Inquiry
Quiterio, A., Kumar, V. & Worsley, M., Jun 21 2024, Proceedings of the Symposium on Learning, Design and Technology, LDT 2024. Association for Computing Machinery, p. 30-37 8 p. (ACM International Conference Proceeding Series).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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For maker’s sake: A somatic exploration of making
Lewis, Z., Lee, S. P., Jones, S. T., Nanoff, T. & Worsley, M., Jun 19 2023, Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood. Association for Computing Machinery, Inc, p. 792-794 3 p. (Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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How Youth Connect Sports with Technology
Wallace, A., Quiterio, A., Kumar, V. & Worsley, M., Mar 6 2023, SIGCSE 2023 - Proceedings of the 54th ACM Technical Symposium on Computer Science Education. Association for Computing Machinery, Inc, p. 1351 1 p. (SIGCSE 2023 - Proceedings of the 54th ACM Technical Symposium on Computer Science Education; vol. 2).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Open Access1 Scopus citations