Calculated based on number of publications stored in Pure and citations from Scopus
Calculated based on number of publications stored in Pure and citations from Scopus
Calculated based on number of publications stored in Pure and citations from Scopus
20102024

Research activity per year

Personal profile

Research Interests

The goal of my research is to advance society's understanding of how students learn in complex learning environments by forging new opportunities for using multimodal technology. The use of multimodal technology is two-fold. First, the environments that I study allow students to experience learning across a range of modalities. Second, I use multimodal signal processing and artificial intelligence to study how student learning is demonstrated across different modalities and time scales. Furthermore, I endeavor to improve these learning environments by 1) creating multimodal interfaces that promote inclusivity and incorporate machine learning and artificial intelligence and 2) researching pedagogical strategies that foster transfer.

Education/Academic qualification

Learning Sciences and Technology Design, PhD, Stanford University

… → 2014

Computer Science, MS, Stanford University

… → 2014

Chemical Engineering, BS, Stanford University

… → 2007

panish and Portuguese, BA, Stanford University

… → 2007

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Collaborations and top research areas from the last five years

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  • Spatial Cognition Through Gestural Interfaces: Embodied Play and Learning with Minecraft

    Issa, J., Kumar, V. & Worsley, M., 2024, Learning and Collaboration Technologies - 11th International Conference, LCT 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings. Zaphiris, P., Ioannou, A. & Ioannou, A. (eds.). Springer Science and Business Media Deutschland GmbH, p. 45-56 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 14723 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • When Athletes Play Around Technology - A Sporting Approach to Computing Inquiry

    Quiterio, A., Kumar, V. & Worsley, M., Jun 21 2024, Proceedings of the Symposium on Learning, Design and Technology, LDT 2024. Association for Computing Machinery, p. 30-37 8 p. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • For maker’s sake: A somatic exploration of making

    Lewis, Z., Lee, S. P., Jones, S. T., Nanoff, T. & Worsley, M., Jun 19 2023, Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood. Association for Computing Machinery, Inc, p. 792-794 3 p. (Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • How Youth Connect Sports with Technology

    Wallace, A., Quiterio, A., Kumar, V. & Worsley, M., Mar 6 2023, SIGCSE 2023 - Proceedings of the 54th ACM Technical Symposium on Computer Science Education. Association for Computing Machinery, Inc, p. 1351 1 p. (SIGCSE 2023 - Proceedings of the 54th ACM Technical Symposium on Computer Science Education; vol. 2).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    1 Scopus citations
  • PaintBall – Coding Sports Into Art for Cross-Interest Computational Connections

    Kumar, V., Ali, S. & Worsley, M., Jun 19 2023, Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood. Association for Computing Machinery, Inc, p. 713-715 3 p. (Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution