Keyphrases
Computational Thinking
100%
Computer Programming
36%
Museum
36%
Science Classroom
34%
Natural History Collections
29%
Tangible Programming
28%
Cultural Forms
25%
Tangible Interaction
24%
Multi-touch Tabletop
22%
Agent-based Modeling
21%
Computational Literacy
20%
Science Learning
20%
Science museum
19%
Interaction Design
19%
Computational Model
18%
Learning Experience
17%
Museum Visitors
17%
Learning Environment
17%
NetLogo
17%
Interactive Tabletops
16%
Interactive Display
15%
Augmented Reality
14%
Human-computer Interaction
14%
Visitor Engagement
14%
Thinking Activity
14%
Computational Tools
14%
Electrical Circuits
14%
School Science
13%
Professional Development
13%
Tangible Interfaces
13%
Frog
13%
Mathematics Classroom
12%
Visitor Interaction
12%
Ponds
12%
Code-first
12%
Tabletop Games
12%
Multiple Representations
12%
Tree of Life
12%
Tangible User Interface
12%
High School Students
11%
Interactive Technology
11%
Visitor Learning
11%
Multitouch
11%
Natural Selection
10%
Programming Languages
10%
Student Learning
10%
Support Teachers
10%
Middle School
10%
Museum Exhibitions
10%
Informal Learning Environments
10%
Computer Science
Computational Thinking
66%
Computer Programming
35%
Interaction Design
30%
Secondary Schools
23%
Science Learning
22%
Computational Modeling
20%
Learning Experiences
20%
Agent-Based Modeling
20%
Augmented Reality
20%
Informal Learning
20%
Computer Science
18%
Case Study
17%
tangible interface
16%
Participatory Design
14%
Interaction Style
14%
Programming Language
12%
Interaction Techniques
12%
Tangible User Interfaces
12%
Human Computer Interaction
11%
Design Challenge
10%
Multiple Representation
10%
Modeling Environment
9%
School Curriculum
9%
Programming Environment
8%
Interactive Design
8%
Electrical Circuit
8%
Building-Blocks
8%
videogame
8%
Energy Consumption
8%
Design Activity
8%
Cultural Artifact
8%
Situational Interest
7%
Communication Device
6%
Physical World
6%
Human-Computer Interaction
6%
Design Strategy
6%
Teaching Experience
6%
Iterative Design Process
6%
Exploratory Study
6%
Target Audience
6%
Diverse Audience
6%
Learning Platform
6%
Conducted Interview
6%
Electronic Learning
6%
Computer Software
5%
Support Student
5%
Social Activity
5%