Keyphrases
Digital Youth
100%
Schoolgirls
76%
Diva
61%
Out-of-school
50%
Learning Ecosystem
44%
Learning Opportunities
42%
Support Roles
42%
Latina Girls
40%
Black Girls
40%
Youth Networks
38%
Educators
36%
21st Century Learning
35%
Out-of-school Time
33%
Computer Science
33%
Middle School
33%
Learning Spaces
31%
Online Social Learning Networks
31%
Mentorship
31%
Learning Activities
29%
Latinas
27%
STEAM Education
27%
Inequity
27%
STEM Programs
26%
Identity Development
24%
Learning Support
24%
Steam
24%
Log Data
21%
Minecraft
21%
Perceived Barriers
21%
Hour of Code
21%
Online Donation
21%
Blended Learning Environment
21%
Computational Thinking
21%
Learning Environment
21%
Learning Program
21%
Online Learning
21%
Game Design
21%
Online Learning Platform
19%
Computing Education
18%
Parental Involvement
18%
African American
17%
Women of Color
17%
Out-of-school Programs
17%
Design Challenges
17%
Narrative Stories
17%
Informal Learning Environments
16%
Digital Media
15%
Lessons Learned
15%
Interactive Storytelling
15%
Expertise Development
15%
Social Sciences
Middle School
89%
Science, Technology, Engineering and Mathematics
85%
Social Learning
58%
Electronic Learning
52%
Computer Science
39%
21st century
35%
Educational Environment
29%
Case Study
29%
School Time
29%
New Media
21%
Justice
21%
Computational Thinking
21%
Informal Learning
21%
Conferences
18%
Scientific Methods
17%
Secondary Schools
16%
School Program
16%
Parent Participation
15%
Youth Participation
15%
21st Century Skill
14%
Learning Platform
14%
Mathematics
12%
Identity Development
12%
Prior experience
11%
Ownership
11%
Women's Work
10%
Activity Structure
10%
Online Interaction
10%
Science Planning
10%
Markov Chain
10%
Interaction Pattern
10%
Extracurricular Learning
10%
Autonomy
10%
Student Support
10%
Longitudinal Analysis
10%
Conflict Potential
10%
Change Agent
10%
Education Research
10%
Power-Structure
10%
Learning Sciences
10%
Information Source
10%
Media Education
10%
Intersectionality
10%
Formal Learning Environment
10%
Social Capital
10%
Methods Evaluation
10%
Information Society
10%
Femininity
10%
Online Communities
10%
Macro Level
10%
Computer Science
Computer Science
65%
Learning Network
54%
Blended Learning
52%
Learning Opportunity
50%
Learning Ecosystem
44%
Informal Learning
39%
Log Data
37%
Electronic Learning
36%
Design Challenge
31%
Digital Artifact
31%
Case Study
31%
Secondary Schools
26%
Game Design
21%
Formal Learning
21%
Learning Experiences
19%
Participatory Design
17%
Online Communities
15%
Learning Platform
15%
Conducted Interview
15%
Learning Community
15%
Technical System
14%
Multiplayer Game
10%
Online Learning Environment
10%
User Interface Design
10%
Diverse Background
10%
Technical Skill
10%
Coding Framework
10%
Online Platform
10%
Interest Development
10%
Decision-Making
10%
Time Experience
10%
Learning Analytics
10%
Multimedia
10%
Planning Process
10%
Recommender Systems
10%
Interface Design
10%
Data Repository
10%
Creative Production
10%
Network Interface
10%
Best Practice
10%
Online Content
10%
Completion Rate
10%
collaborative design
10%
Science Learning
10%
Learning Process
10%
Online Educator
10%
School Learning
10%
Situational Interest
10%
Focused Research
10%
Online Communication
10%