Keyphrases
Underserved Students
100%
Literacy
100%
Out-of-school Time
100%
Learning Ecosystem
100%
Computational Making
100%
Computer Science for All
100%
CSforAll
71%
Community-based
42%
Computer Science
42%
Network Knowledge
28%
Participation Social
28%
Social Understanding
28%
Social Networks
28%
Social Knowledge
28%
Learning Communities
28%
Out-of-school Learning
28%
Middle Grades
14%
Digital Fabrication
14%
High School Level
14%
Embedding Method
14%
Visual Design
14%
Achievement Gap
14%
School Community
14%
Reorient
14%
Interactive Objects
14%
Gender Status
14%
Computational Literacy
14%
Learning Spaces
14%
Design Literacy
14%
Peer Community
14%
Peer Mentoring
14%
Learning Mentors
14%
Social Capital
14%
Socioeconomic Status
14%
Guide Design
14%
Infrastructure Pathways
14%
CS Teachers
14%
National Science Foundation
14%
Learning Environment
14%
Learning Resources
14%
Learning Path
14%
Learning Activities
14%
Design Challenges
14%
Design Process
14%
Educators
14%
Learning Opportunities
14%
Diverse Communities
14%
Computational Thinking
14%
Arts and Humanities
Computer Science
100%
Mentor
75%
Initiative
75%
Careers
50%
Pathway
50%
Access
50%
Social Network
50%
Learning Community
25%
Student Support
25%
Conscious
25%
School Learning
25%
Achievement Gap
25%
Broader Impacts
25%
launch
25%
Secondary Schools
25%
Learning Environment
25%
Digital
25%
Interactive
25%
Educators
25%
Visual design
25%
National Science Foundation
25%
Computer Science
Learning Ecosystem
100%
Computer Science
100%
Network Knowledge
50%
Learning Community
50%
Social Network
50%
School Learning
25%
Design Challenge
25%
Learning Resource
25%
Computational Thinking
25%
Learning Experiences
25%
High School Level
25%
Support Student
25%
Underrepresented Minority
25%
Learning Opportunity
25%
Achievement Gap
25%
Learning Space
25%