TY - GEN
T1 - 33.2 A Sub-1μJ/class Headset-Integrated Mind Imagery and Control SoC for VR/MR Applications with Teacher-Student CNN and General-Purpose Instruction Set Architecture
AU - Zhong, Zhiwei
AU - Wei, Yijie
AU - Go, Lance Christopher
AU - Gu, Jie
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Virtual Reality (VR) and Mixed Reality (MR) systems, e.g., Meta Quest and Apple Vision Pro, have recently gained significant interest in consumer electronics, creating a new wave of developments in metaverse for gaming, social networking, workforce assistance, online shopping, etc. Strong technological innovations in AI computing and multi-modular human activity tracking and control have produced immersive virtual realistic user experiences. However, most existing VR headsets only rely on traditional joysticks or camera-based user gestures for input control and human tracking, missing an important source of information, namely, brain activity. Hence there is a growing interest in incorporating brain-machine interfaces (BMIs) into VR/MR systems for consumer and clinical applications [1]. As illustrated in Fig. 33.2.1, an existing VR/MR system integrated with EEG channels typically consists of a VR headset, a 16/32-channel EEG cap, a neural recording analog frontend, and a PC for signal classification. Major drawbacks of such systems include: (1) cumbersome wear and poor user appearance, (2) lack of in situ computing support for low-latency operation, (3) inability for real-time mind imagery control and feedback based on brain activity, (4) high power consumption due to AI classification. To overcome these challenges, this work introduces a mind imagery device integrated into existing VR headsets without extra wearing burden for mind-controlled BMI for a VR/MR system. The contributions of this work include: (1) an SoC supporting in situ mind imagery control for VR/MR systems, (2) seamless integration with existing VR headset and optimized selection of EEG channels to enhance user acceptance and experience, (3) a general-purpose instruction set architecture (ISA) with flexible dataflow, supporting a broad range of mind imagery operations, (4) a confusion-matrix-guided teacher-student CNN scheme to save power during AI operations, (5) sparsity enhancement on EEG signals to reduce energy. A 65nm SoC test chip is fabricated with in situ demonstrations on various mind imagery-based VR controls. While prior works address EEG-based seizure detection or similar biomedical applications [2] -[6], this work focuses on emerging BMI in a VR/MR environment. The digital core of the SoC achieves an energy consumption <1μJ/class for compute-intensive CNN operations thanks to the low-power features and system-level optimizations of the design.
AB - Virtual Reality (VR) and Mixed Reality (MR) systems, e.g., Meta Quest and Apple Vision Pro, have recently gained significant interest in consumer electronics, creating a new wave of developments in metaverse for gaming, social networking, workforce assistance, online shopping, etc. Strong technological innovations in AI computing and multi-modular human activity tracking and control have produced immersive virtual realistic user experiences. However, most existing VR headsets only rely on traditional joysticks or camera-based user gestures for input control and human tracking, missing an important source of information, namely, brain activity. Hence there is a growing interest in incorporating brain-machine interfaces (BMIs) into VR/MR systems for consumer and clinical applications [1]. As illustrated in Fig. 33.2.1, an existing VR/MR system integrated with EEG channels typically consists of a VR headset, a 16/32-channel EEG cap, a neural recording analog frontend, and a PC for signal classification. Major drawbacks of such systems include: (1) cumbersome wear and poor user appearance, (2) lack of in situ computing support for low-latency operation, (3) inability for real-time mind imagery control and feedback based on brain activity, (4) high power consumption due to AI classification. To overcome these challenges, this work introduces a mind imagery device integrated into existing VR headsets without extra wearing burden for mind-controlled BMI for a VR/MR system. The contributions of this work include: (1) an SoC supporting in situ mind imagery control for VR/MR systems, (2) seamless integration with existing VR headset and optimized selection of EEG channels to enhance user acceptance and experience, (3) a general-purpose instruction set architecture (ISA) with flexible dataflow, supporting a broad range of mind imagery operations, (4) a confusion-matrix-guided teacher-student CNN scheme to save power during AI operations, (5) sparsity enhancement on EEG signals to reduce energy. A 65nm SoC test chip is fabricated with in situ demonstrations on various mind imagery-based VR controls. While prior works address EEG-based seizure detection or similar biomedical applications [2] -[6], this work focuses on emerging BMI in a VR/MR environment. The digital core of the SoC achieves an energy consumption <1μJ/class for compute-intensive CNN operations thanks to the low-power features and system-level optimizations of the design.
UR - http://www.scopus.com/inward/record.url?scp=85188101014&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85188101014&partnerID=8YFLogxK
U2 - 10.1109/ISSCC49657.2024.10454317
DO - 10.1109/ISSCC49657.2024.10454317
M3 - Conference contribution
AN - SCOPUS:85188101014
T3 - Digest of Technical Papers - IEEE International Solid-State Circuits Conference
SP - 544
EP - 546
BT - 2024 IEEE International Solid-State Circuits Conference, ISSCC 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2024 IEEE International Solid-State Circuits Conference, ISSCC 2024
Y2 - 18 February 2024 through 22 February 2024
ER -