A framework for efficient and more realistic haptics applications

Cristian Luciano*, Pat Banerjee, Thomas DeFanti, Sanjay Mehrotra

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

7 Scopus citations

Abstract

This paper describes the development of a generic framework for implementing realistic cross-platform haptic virtual reality applications. Currently, freely available Software Development Kits (SDKs) deal with a single Haptic Interaction Point (HIP), i.e. the tip of the haptic probe. However, many applications as path planning, virtual assembly, medical or dental simulations, as well as scientific exploration require object-object interactions, meaning any part of the complex 3D object attached to the probe collides with the other objects in the virtual scene. Collision detections and penetration depths between 3D objects must be quickly computed to generate forces to be displayed by the haptic device. In these circumstances, implementation of haptic applications is very challenging when the numbers, stiffness and/or complexity of objects in the scene are considerable, mainly because of high update rates needed to avoid instabilities of the system. The proposed framework meets this high requirement and provides a high-performance test bed for further research in algorithms for collision detection and generation of haptic forces.

Original languageEnglish (US)
Pages1097-1103
Number of pages7
StatePublished - Dec 1 2003
Event2003 ASME Design Engineering Technical Conferences and Computers and Information in Engineering Conference - Chicago, IL, United States
Duration: Sep 2 2003Sep 6 2003

Other

Other2003 ASME Design Engineering Technical Conferences and Computers and Information in Engineering Conference
CountryUnited States
CityChicago, IL
Period9/2/039/6/03

ASJC Scopus subject areas

  • Modeling and Simulation
  • Mechanical Engineering
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design

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