A high-fidelity surface-haptic device for texture rendering on bare finger

MichaëL Wiertlewski*, Daniele Leonardis, David J. Meyer, Michael A. Peshkin, J. Edward Colgate

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

35 Scopus citations

Abstract

We present the design and evaluation of a high fidelity surfacehaptic device. The user slides a finger along a glass plate while friction is controlled via the amplitude modulation of ultrasonic vibrations of the plate. A non-contact finger position sensor and low latency rendering scheme allow for the reproduction of fine textures directly on the bare finger. The device can reproduce features as small as 25 μm while maintaining an update rate of 5 kHz. Signal attenuation, inherent to resonant devices, is compensated with a feedforward filter, enabling an artifact-free rendering of virtual textures on a glass plate.

Original languageEnglish (US)
Title of host publicationHaptics
Subtitle of host publicationNeuroscience, Devices, Modeling, and Applications - 9th International Conference, EuroHaptics 2014, Proceedings
EditorsMalika Auvray, Christian Duriez, Christian Duriez, Malika Auvray
PublisherSpringer Verlag
Pages241-248
Number of pages8
ISBN (Electronic)9783662441954
DOIs
StatePublished - 2014
Event9th International Conference on Haptics: Neuroscience, Devices, Modeling, and Applications, EuroHaptics 2014 - Versailles, France
Duration: Jun 24 2014Jun 26 2014

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8619
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other9th International Conference on Haptics: Neuroscience, Devices, Modeling, and Applications, EuroHaptics 2014
Country/TerritoryFrance
CityVersailles
Period6/24/146/26/14

Keywords

  • Feedforward filtering
  • Finger friction
  • High fidelity haptics
  • Surface-haptics
  • Texture rendering

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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