A new surface interpolation technique for reconstructing 3D objects from serial cross-sections

Wei Chung Lin*, Shiuh Yung Chen, Chin Tu Chen

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

71 Scopus citations

Abstract

A new method for automatically reconstructing a 3-dimensional object from serial cross sections is presented in this paper. The method combines the techniques of dynamic elastic contour interpolation, spline theory, and quadratic variation-based surface interpolation. In the proposed method, the initial description of the object is formed by applying the elastic interpolation algorithm to generate a series of intermediate contours between each pair of consecutive cross sections. After this, a preliminary processing for surface computation is carried out by mapping the contours into the domain of surface function and then using spline functions to calculate the initial surface values. Based on the output from preliminary processing, we apply the quadratic variation-based surface interpolation algorithm to calculate the final surface representation. Since our method takes the continuity of high order derivatives into consideration, smooth and complete surfaces of a 3D object can thus be reconstructed.

Original languageEnglish (US)
Pages (from-to)124-143
Number of pages20
JournalComputer Vision, Graphics and Image Processing
Volume48
Issue number1
DOIs
StatePublished - Jan 1 1989

ASJC Scopus subject areas

  • Environmental Science(all)
  • Earth and Planetary Sciences(all)

Fingerprint Dive into the research topics of 'A new surface interpolation technique for reconstructing 3D objects from serial cross-sections'. Together they form a unique fingerprint.

Cite this