TY - JOUR
T1 - A scaffolding design framework for software to support science inquiry
AU - Quintana, Chris
AU - Reiser, Brian J.
AU - Davis, Elizabeth A.
AU - Krajcik, Joseph
AU - Fretz, Eric
AU - Duncan, Ravit Golan
AU - Kyza, Eleni
AU - Edelson, Daniel
AU - Soloway, Elliot
N1 - Funding Information:
An earlier version of this article was presented at the October 2002 International Conference of the Learning Sciences. This research was conducted as part of the KDI/ASSESS project and the Center for Learning Technologies in Urban Schools, supported, in part, by National Science Foundations Grants REC–9980055 and REC–972038, respectively. The opinions expressed herein are those of the authors and not necessarily those of the National Science Foundation. All of the authors were involved in conceptualizing the work presented here. The writing was done by Chris Quintana, Brian J. Reiser, and Elizabeth A. Davis, with significant input from Joseph Krajcik.
PY - 2004
Y1 - 2004
N2 - The notion of scaffolding learners to help them succeed in solving problems otherwise too difficult for them is an important idea that has extended into the design of scaffolded software tools for learners. However, although there is a growing body of work on scaffolded tools, scaffold design, and the impact of scaffolding, the field has not yet converged on a common theoretical framework that defines rationales and approaches to guide the design of scaffolded tools. In this article, we present a scaffolding design framework addressing scaffolded software tools for science inquiry. De veloped through iterative cycles of inductive and theory-based analysis, the framework synthesizes the work of prior design efforts, theoretical arguments, and empirical work in a set of guidelines that are organized around science inquiry practices and the challenges learners face in those practices. The framework can provide a basis for developing a theory of pedagogical support and a mechanism to describe successful scaffolding approaches. It can also guide design, not in a prescriptive manner but by providing designers with heuristics and examples of possible ways to address the challenges learners face.
AB - The notion of scaffolding learners to help them succeed in solving problems otherwise too difficult for them is an important idea that has extended into the design of scaffolded software tools for learners. However, although there is a growing body of work on scaffolded tools, scaffold design, and the impact of scaffolding, the field has not yet converged on a common theoretical framework that defines rationales and approaches to guide the design of scaffolded tools. In this article, we present a scaffolding design framework addressing scaffolded software tools for science inquiry. De veloped through iterative cycles of inductive and theory-based analysis, the framework synthesizes the work of prior design efforts, theoretical arguments, and empirical work in a set of guidelines that are organized around science inquiry practices and the challenges learners face in those practices. The framework can provide a basis for developing a theory of pedagogical support and a mechanism to describe successful scaffolding approaches. It can also guide design, not in a prescriptive manner but by providing designers with heuristics and examples of possible ways to address the challenges learners face.
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U2 - 10.1207/s15327809jls1303_4
DO - 10.1207/s15327809jls1303_4
M3 - Article
AN - SCOPUS:4043167073
SN - 1050-8406
VL - 13
SP - 337
EP - 386
JO - Journal of the Learning Sciences
JF - Journal of the Learning Sciences
IS - 3
ER -