A virtual environment-based paradigm for improving attention in TBI

Assaf Y Dvorkin, Felise S. Zollman, Kathleen Beck, Eric B Larson, James L. Patton

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Scopus citations

Abstract

Attention deficits are one of the most profound problems facing the traumatic brain injured individual. The Traumatic Brain Injury (TBI) inpatient population in the rehabilitation unit is difficult to study with new technology because it is often very difficult to render and evaluate such interventions in the short time span when a patient is still in the hospital, even though that is precisely the time when clinical attentional therapy is considered most critical. We developed and performed a preliminary test of a haptic/graphic paradigm for improving attention and concentration in early stages of recovery in the TBI inpatient population. Six TBI patients and three healthy controls were exposed to a minimal distraction/minimal interaction environment while reaching for a visual target. Our initial results showed (1) the subjects tolerated the experience, (2) the number of targets acquired in successive one-minute intervals indicated a sustained attention for the task, and (3) haptic interaction in such an environment was well tolerated, engaging, and enjoyable -- often considered a game. These findings have provided the foundation for a larger, intensive, protracted study with repeated treatment.

Original languageEnglish (US)
Title of host publication2009 IEEE International Conference on Rehabilitation Robotics, ICORR 2009
Pages962-965
Number of pages4
DOIs
StatePublished - Nov 17 2009
Event2009 IEEE International Conference on Rehabilitation Robotics, ICORR 2009 - Kyoto, Japan
Duration: Jun 23 2009Jun 26 2009

Other

Other2009 IEEE International Conference on Rehabilitation Robotics, ICORR 2009
CountryJapan
CityKyoto
Period6/23/096/26/09

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition
  • Electrical and Electronic Engineering

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