TY - GEN
T1 - A wizard-of-oz elicitation study examining child-defined gestures with a whole-body interface
AU - Connell, Sabrina
AU - Kuo, Pei Yi
AU - Liu, Liu
AU - Piper, Anne Marie
N1 - Copyright:
Copyright 2013 Elsevier B.V., All rights reserved.
PY - 2013
Y1 - 2013
N2 - This paper explores the use of a guessability study to examine child-defined gestures with Kinect. Applying a Wizard-of-Oz approach, gestures were elicited from six children (age 3-8) through a series of 22 task stimuli including object manipulation, navigation-based tasks, and spatial interaction. Gestures were video recorded, transcribed, and coded by three researchers employing an inductive, qualitative method of analysis. Five themes emerged from the data: (1) the influence of 2D touchscreens on children's interactions in 3D, (2) the role of contextual cues in designing a stimuli set, (3) individual preferences for dominant styles of interaction, (4) different approaches children employ to simulate the same object path, and (5) and allocentric versus egocentric approaches for manipulating objects on screen. While we did not achieve strong consensus among all of the gestures produced by children in our study, our results provide a basis for further refinement of the stimulus set and methodology used for future work examining child-defined gestures for whole-body interfaces.
AB - This paper explores the use of a guessability study to examine child-defined gestures with Kinect. Applying a Wizard-of-Oz approach, gestures were elicited from six children (age 3-8) through a series of 22 task stimuli including object manipulation, navigation-based tasks, and spatial interaction. Gestures were video recorded, transcribed, and coded by three researchers employing an inductive, qualitative method of analysis. Five themes emerged from the data: (1) the influence of 2D touchscreens on children's interactions in 3D, (2) the role of contextual cues in designing a stimuli set, (3) individual preferences for dominant styles of interaction, (4) different approaches children employ to simulate the same object path, and (5) and allocentric versus egocentric approaches for manipulating objects on screen. While we did not achieve strong consensus among all of the gestures produced by children in our study, our results provide a basis for further refinement of the stimulus set and methodology used for future work examining child-defined gestures for whole-body interfaces.
KW - Children
KW - User-defined gestures
KW - Whole-body interaction
UR - http://www.scopus.com/inward/record.url?scp=84880516913&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84880516913&partnerID=8YFLogxK
U2 - 10.1145/2485760.2485823
DO - 10.1145/2485760.2485823
M3 - Conference contribution
AN - SCOPUS:84880516913
SN - 9781450319188
T3 - ACM International Conference Proceeding Series
SP - 277
EP - 280
BT - Proceedings of IDC 2013 - The 12th International Conference on Interaction Design and Children
T2 - 12th International Conference on Interaction Design and Children, IDC 2013
Y2 - 24 June 2013 through 27 June 2013
ER -