Abstract
This article presents Active Prolonged Engagement eXpanded (APEX), a framework and toolkit for informing evidence-based decisions about the iterative design of embodied, collaborative museum exhibits. We provide an overview of APEX, a framework that builds on both prior work and experimentally derived data to provide an understanding of how visitors' physical, social, emotional, and intellectual engagement transform during the course of their interaction with an exhibit. We present two case studies demonstrating how to apply APEX in practice, analyzing video recordings of participant interactions with different design iterations of TuneTable-an interactive exhibit for co-creative computational music-making-at both a macro- and micro-level. In the case studies, we explore how APEX reveals important features of participant interaction that suggest implications and directions for design. Finally, we present a toolkit of resources to aid researchers in operationalizing APEX as a framework for video analysis, in-situ observation, and iterative design and evaluation.
Original language | English (US) |
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Article number | 50 |
Journal | Proceedings of the ACM on Human-Computer Interaction |
Volume | 6 |
Issue number | CSCW1 |
DOIs | |
State | Published - Apr 7 2022 |
Funding
This work is supported by the National Science Foundation, under grant DRL-1612644. We would like to thank all past and present members of the TuneTable evaluation and design teams, especially Jason Freeman, Astrid Bin, Anna Weisling, Anna Xambó, Gerard Roma, Hannah Guthrie, William Martin, Emily Bryans, Steven Blough, and Katlyn Voravong, without whom this research would not have been possible. We would also like to thank Aaron Price and the Museum of Science and Industry, Chicago for supporting and providing an audience for this research. This project is funded by the National Science Foundation (DRL #1612644).
Keywords
- co-creativity
- collaborative learning
- CS education
- embodiment
- evaluation
- family group learning
- informal learning
- museum exhibits
- qualitative analysis
- tangible
ASJC Scopus subject areas
- Social Sciences (miscellaneous)
- Human-Computer Interaction
- Computer Networks and Communications