TY - GEN
T1 - An optimal shape encoding scheme using skeleton decomposition
AU - Wang, Haohong
AU - Schuster, Guido M.
AU - Katsaggelos, Aggelos K.
AU - Pappas, Thrasyvoulos N.
N1 - Publisher Copyright:
© 2002 IEEE.
PY - 2002
Y1 - 2002
N2 - This paper presents an operational rate-distortion (ORD) optimal approach for skeleton-based boundary encoding. The boundary information is first decomposed into skeleton and distance signals, by which a more efficient representation of the original boundary results. Curves of arbitrary order are utilized for approximating the skeleton and distance signals. For a given bit budget for a video frame, we solve the problem of choosing the number and location of the control points for all skeleton and distance signals and for all boundaries within a frame, so that the overall distortion is minimized. The problem is solved with the use of Lagrangian relaxation and a shortest path algorithm in a 4D directed acyclic graph (DAG) we propose. By defining a path selection pattern, we reduce the computational complexity of the 4D DAG shortest path algorithm from O(N/sup-5/) to O(N/sup-4/), where N is the number of admissible control points for a skeleton. A suboptimal solution is also presented for further reducing the computational complexity of the algorithm to O(N/sup-2/). The proposed algorithm outperforms experimentally other competing algorithms.
AB - This paper presents an operational rate-distortion (ORD) optimal approach for skeleton-based boundary encoding. The boundary information is first decomposed into skeleton and distance signals, by which a more efficient representation of the original boundary results. Curves of arbitrary order are utilized for approximating the skeleton and distance signals. For a given bit budget for a video frame, we solve the problem of choosing the number and location of the control points for all skeleton and distance signals and for all boundaries within a frame, so that the overall distortion is minimized. The problem is solved with the use of Lagrangian relaxation and a shortest path algorithm in a 4D directed acyclic graph (DAG) we propose. By defining a path selection pattern, we reduce the computational complexity of the 4D DAG shortest path algorithm from O(N/sup-5/) to O(N/sup-4/), where N is the number of admissible control points for a skeleton. A suboptimal solution is also presented for further reducing the computational complexity of the algorithm to O(N/sup-2/). The proposed algorithm outperforms experimentally other competing algorithms.
KW - optimaL
KW - shape coding
KW - skeleton decomposition
UR - http://www.scopus.com/inward/record.url?scp=34248649949&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=34248649949&partnerID=8YFLogxK
U2 - 10.1109/MMSP.2002.1203254
DO - 10.1109/MMSP.2002.1203254
M3 - Conference contribution
AN - SCOPUS:34248649949
T3 - Proceedings of 2002 IEEE Workshop on Multimedia Signal Processing, MMSP 2002
SP - 85
EP - 88
BT - Proceedings of 2002 IEEE Workshop on Multimedia Signal Processing, MMSP 2002
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2002 5th IEEE Workshop on Multimedia Signal Processing, MMSP 2002
Y2 - 9 December 2002 through 11 December 2002
ER -