Application of GPU smooth particle hydrodynamics: Wave runup and overtopping on composite slopes

Billy L. Edge, Margery F. Overton, Robert A. Dalrymple, Alexis Hérault, Giuseppe Bilotta, M. Onur Kurum, Kevin Gamiel

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Smooth Particle Hydrodynamics is a Lagrangian meshless numerical method with substantially improved capabilities in simulation of both fluid dynamics and solid mechanics due to its meshless nature. GPUSPH is an implementation of Smoothed Particle Hydrodynamics (SPH) on Nvidia CUDA-enabled (graphics) cards. In this paper the GPUSPH is applied to runup and overtopping applications and compared with experimental results from Roos and Battjes for a plane slope and Oaks, Edge and Lynett for complex bathymetry representing a complex levee transition. Results for both models show good comparison with experimental data and suggest GPUSPH as a reasonable tool for complex runup and overtopping problems.

Original languageEnglish (US)
Title of host publicationProceedings of the 33rd International Conference on Coastal Engineering 2012, ICCE 2012
PublisherAmerican Society of Civil Engineers (ASCE)
ISBN (Print)9780989661119
DOIs
StatePublished - 2012
Event33rd International Conference on Coastal Engineering 2012, ICCE 2012 - Santander, Spain
Duration: Jul 1 2012Jul 6 2012

Publication series

NameProceedings of the Coastal Engineering Conference
ISSN (Print)0161-3782

Other

Other33rd International Conference on Coastal Engineering 2012, ICCE 2012
Country/TerritorySpain
CitySantander
Period7/1/127/6/12

Keywords

  • GPUSPH
  • Overtopping
  • Runup
  • Smooth particle hydrodynamics

ASJC Scopus subject areas

  • Civil and Structural Engineering
  • Ocean Engineering
  • Oceanography

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