Architectural issues for compositional dialog in games

Ian D Horswill*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Making a game that supports generative conversation with NPCs involves a number of technical and design challenges, ranging from designing new game mechanics to making a Prolog interpreter run under Unity. I discuss the software architecture of a game, scheduled for initial release in spring 2015, that attempts to solve some of these problems.

Original languageEnglish (US)
Title of host publicationGames and Natural Language Processing - Papers from the 2014 AIIDE Workshop, Technical Report
PublisherAI Access Foundation
Pages15-17
Number of pages3
ISBN (Electronic)9781577356868
StatePublished - Jan 1 2014
Event10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 - Raleigh, United States
Duration: Oct 3 2014 → …

Publication series

NameAAAI Workshop - Technical Report
VolumeWS-14-17

Conference

Conference10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014
CountryUnited States
CityRaleigh
Period10/3/14 → …

ASJC Scopus subject areas

  • Engineering(all)

Fingerprint Dive into the research topics of 'Architectural issues for compositional dialog in games'. Together they form a unique fingerprint.

  • Cite this

    Horswill, I. D. (2014). Architectural issues for compositional dialog in games. In Games and Natural Language Processing - Papers from the 2014 AIIDE Workshop, Technical Report (pp. 15-17). (AAAI Workshop - Technical Report; Vol. WS-14-17). AI Access Foundation.