TY - GEN
T1 - Architectural issues for compositional dialog in games
AU - Horswill, Ian D
N1 - Publisher Copyright:
© Copyright 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2014
Y1 - 2014
N2 - Making a game that supports generative conversation with NPCs involves a number of technical and design challenges, ranging from designing new game mechanics to making a Prolog interpreter run under Unity. I discuss the software architecture of a game, scheduled for initial release in spring 2015, that attempts to solve some of these problems.
AB - Making a game that supports generative conversation with NPCs involves a number of technical and design challenges, ranging from designing new game mechanics to making a Prolog interpreter run under Unity. I discuss the software architecture of a game, scheduled for initial release in spring 2015, that attempts to solve some of these problems.
UR - http://www.scopus.com/inward/record.url?scp=84974808891&partnerID=8YFLogxK
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M3 - Conference contribution
AN - SCOPUS:84974808891
T3 - AAAI Workshop - Technical Report
SP - 15
EP - 17
BT - Games and Natural Language Processing - Papers from the 2014 AIIDE Workshop, Technical Report
PB - AI Access Foundation
T2 - 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014
Y2 - 4 October 2014
ER -