Architectural issues for compositional dialog in games

Ian D Horswill*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

Making a game that supports generative conversation with NPCs involves a number of technical and design challenges, ranging from designing new game mechanics to making a Prolog interpreter run under Unity. I discuss the software architecture of a game, scheduled for initial release in spring 2015, that attempts to solve some of these problems.

Original languageEnglish (US)
Title of host publicationGames and Natural Language Processing - Papers from the 2014 AIIDE Workshop, Technical Report
PublisherAI Access Foundation
Pages15-17
Number of pages3
ISBN (Electronic)9781577356868
StatePublished - 2014
Event10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 - Raleigh, United States
Duration: Oct 4 2014 → …

Publication series

NameAAAI Workshop - Technical Report
VolumeWS-14-17

Conference

Conference10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014
Country/TerritoryUnited States
CityRaleigh
Period10/4/14 → …

ASJC Scopus subject areas

  • Engineering(all)

Fingerprint

Dive into the research topics of 'Architectural issues for compositional dialog in games'. Together they form a unique fingerprint.

Cite this