Abstract
Adolescents often anticipate the reactions of other people in social situations. We believe this construction of imaginary audiences serves as a stimulant to youth engagement in activities and their abilities to become proficient in the use of technology. In this paper, we examine the role of audience at one Intel Computer Clubhouse, a radical constructionist learning environment.
Original language | English |
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Publisher | Unknown Publisher |
Number of pages | 9 |
State | Published - 2004 |