Audio puzzler: Piecing together time-stamped speech transcripts with a puzzle game

Nicholas Diakopoulos*, Kurt Luther, Irfan Essa

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Scopus citations

Abstract

We have developed an audio-based casual puzzle game which produces a time-stamped transcription of spoken audio as a byproduct of play. Our evaluation of the game indicates that it is both fun and challenging. The transcripts generated using the game are more accurate than those produced using a standard automatic transcription system and the time-stamps of words are within several hundred milliseconds of ground truth.

Original languageEnglish (US)
Title of host publicationMM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops
Pages865-868
Number of pages4
DOIs
StatePublished - 2008
Event16th ACM International Conference on Multimedia, MM '08 - Vancouver, BC, Canada
Duration: Oct 26 2008Oct 31 2008

Publication series

NameMM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops

Other

Other16th ACM International Conference on Multimedia, MM '08
Country/TerritoryCanada
CityVancouver, BC
Period10/26/0810/31/08

Keywords

  • Design
  • Human factors

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software

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