@inproceedings{739d9a541fb74529a46f4d07698310fa,
title = "Audio puzzler: Piecing together time-stamped speech transcripts with a puzzle game",
abstract = "We have developed an audio-based casual puzzle game which produces a time-stamped transcription of spoken audio as a byproduct of play. Our evaluation of the game indicates that it is both fun and challenging. The transcripts generated using the game are more accurate than those produced using a standard automatic transcription system and the time-stamps of words are within several hundred milliseconds of ground truth.",
keywords = "Design, Human factors",
author = "Nicholas Diakopoulos and Kurt Luther and Irfan Essa",
year = "2008",
doi = "10.1145/1459359.1459507",
language = "English (US)",
isbn = "9781605583037",
series = "MM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops",
pages = "865--868",
booktitle = "MM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops",
note = "16th ACM International Conference on Multimedia, MM '08 ; Conference date: 26-10-2008 Through 31-10-2008",
}