Beyond video games for social change

Michael S. Horn*

*Corresponding author for this work

Research output: Contribution to specialist publicationArticle

2 Scopus citations

Abstract

Games are cultural artifacts that not only reflect the values of the people who create them, but also subtly reinforce or challenge the values of people who play them. This dynamic interplay between designers and players is an important part of what makes games so appealing as a means to address social issues such as environmental sustainability, civic engagement, equity, and public health. Game play, in other words, is an experience that can force researchers to reconsider their relationship with the world. Thinking about design from this perspective can broaden researchers' understanding of digital games and open new possibilities for the use of games to work toward positive social outcomes. The traditional forms were not eradicated or replaced but rather were restructured and adapted to incorporate new forms, in this case Western currency systems. The implication for interaction design is that cultural forms can be remixed and repurposed to create novel experiences.

Original languageEnglish (US)
Pages66-68
Number of pages3
Volume21
No2
Specialist publicationInteractions
DOIs
StatePublished - Mar 2014

ASJC Scopus subject areas

  • Human-Computer Interaction

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