TY - GEN
T1 - Brain points
T2 - 3rd Annual ACM Conference on Learning at Scale, L@S 2016
AU - O'Rourke, Eleanor
AU - Peach, Erin
AU - Dweck, Carol S.
AU - Popović, Zoran
N1 - Funding Information:
We thank creators of Refraction for making this work possible. In particular, we would like to recognize Barbara Krug and Marianne Lee who created the incredible art and animations for this study. We also thank Allisyn Levy of BrainPOP for promoting Refraction. This work was supported by the Office of Naval Research grant N00014-12-C-0158, the Bill and Melinda Gates Foundation grant OPP1031488, the Hewlett Foundation grant 2012-8161, Adobe, and Microsoft.
PY - 2016/4/25
Y1 - 2016/4/25
N2 - Student retention is a central challenge in systems for learning at scale. It has been argued that educational video games could improve student retention by providing engaging experiences and informing the design of other online learning environments. However, educational games are not uniformly effective. Our recent research shows that player retention can be increased by using a brain points incentive structure that rewards behaviors associated with growth mindset, or the belief that intelligence can grow. In this paper, we expand on our prior work by providing new insights into how growth mindset behaviors can be effectively promoted in the educational game Refraction. We present results from an online study of 25,000 children who were exposed to five different versions of the brain points intervention. We find that growth mindset animations cause a large number of players to quit, while brain points encourage persistence. Most importantly, we find that awarding brain points randomly is ineffective; the incentive structure is successful specifically because it rewards desirable growth mindset behaviors. These findings have important implications that can support the future generalization of the brain points intervention to new educational contexts.
AB - Student retention is a central challenge in systems for learning at scale. It has been argued that educational video games could improve student retention by providing engaging experiences and informing the design of other online learning environments. However, educational games are not uniformly effective. Our recent research shows that player retention can be increased by using a brain points incentive structure that rewards behaviors associated with growth mindset, or the belief that intelligence can grow. In this paper, we expand on our prior work by providing new insights into how growth mindset behaviors can be effectively promoted in the educational game Refraction. We present results from an online study of 25,000 children who were exposed to five different versions of the brain points intervention. We find that growth mindset animations cause a large number of players to quit, while brain points encourage persistence. Most importantly, we find that awarding brain points randomly is ineffective; the incentive structure is successful specifically because it rewards desirable growth mindset behaviors. These findings have important implications that can support the future generalization of the brain points intervention to new educational contexts.
KW - Educational games
KW - Growth mindset
KW - Incentive structures
UR - http://www.scopus.com/inward/record.url?scp=84969983764&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84969983764&partnerID=8YFLogxK
U2 - 10.1145/2876034.2876040
DO - 10.1145/2876034.2876040
M3 - Conference contribution
AN - SCOPUS:84969983764
T3 - L@S 2016 - Proceedings of the 3rd 2016 ACM Conference on Learning at Scale
SP - 41
EP - 50
BT - L@S 2016 - Proceedings of the 3rd 2016 ACM Conference on Learning at Scale
PB - Association for Computing Machinery, Inc
Y2 - 25 April 2016 through 26 April 2016
ER -