C-IKNOW 6DOS

Noshir Contractor (Developer), Gado Harshad (Developer)

Research output: Non-textual formSoftware

Abstract

The ‘6DOS’ project is a web application that can be used to demonstrate the principle of ‘six degrees of separation’ as well as to study how people interact with each other through their strong and weak contacts (or close friends and acquaintances).

6DOS has been built to be used in the form of a game. An administrator sets up the initial parameters of the game, such as the number of strong and weak contacts that the players can choose. The players choose their strong and weak contacts from within the group participating in the game. Each player is then assigned a random ‘destination player’. The players are asked to send a message through one of their contacts such that it finally reaches the destination, while also forwarding any messages that they receive, such that each message reaches its own destination.

After the game, the players are ranked based on the accuracy of their decisions in choosing the recipients of their messages from their contacts, and some key statistical measures of the player network and the message flow are displayed. The game can be repeated with different parameters and the results compared.

SONIC Research Group, Northwestern University.

http://sonic.northwestern.edu/software/c-iknow-6dos/

Original languageEnglish (US)
StatePublished - 2013

Cite this

Contractor, N. (Developer), & Harshad, G. (Developer). (2013). C-IKNOW 6DOS. Software
Contractor, Noshir (Developer) ; Harshad, Gado (Developer). / C-IKNOW 6DOS. [Software].
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abstract = "The ‘6DOS’ project is a web application that can be used to demonstrate the principle of ‘six degrees of separation’ as well as to study how people interact with each other through their strong and weak contacts (or close friends and acquaintances).6DOS has been built to be used in the form of a game. An administrator sets up the initial parameters of the game, such as the number of strong and weak contacts that the players can choose. The players choose their strong and weak contacts from within the group participating in the game. Each player is then assigned a random ‘destination player’. The players are asked to send a message through one of their contacts such that it finally reaches the destination, while also forwarding any messages that they receive, such that each message reaches its own destination.After the game, the players are ranked based on the accuracy of their decisions in choosing the recipients of their messages from their contacts, and some key statistical measures of the player network and the message flow are displayed. The game can be repeated with different parameters and the results compared.SONIC Research Group, Northwestern University.http://sonic.northwestern.edu/software/c-iknow-6dos/",
author = "Noshir Contractor and Gado Harshad",
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Contractor, N & Harshad, G, C-IKNOW 6DOS, 2013, Software.
C-IKNOW 6DOS. Contractor, Noshir (Developer); Harshad, Gado (Developer). 2013.

Research output: Non-textual formSoftware

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T1 - C-IKNOW 6DOS

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PY - 2013

Y1 - 2013

N2 - The ‘6DOS’ project is a web application that can be used to demonstrate the principle of ‘six degrees of separation’ as well as to study how people interact with each other through their strong and weak contacts (or close friends and acquaintances).6DOS has been built to be used in the form of a game. An administrator sets up the initial parameters of the game, such as the number of strong and weak contacts that the players can choose. The players choose their strong and weak contacts from within the group participating in the game. Each player is then assigned a random ‘destination player’. The players are asked to send a message through one of their contacts such that it finally reaches the destination, while also forwarding any messages that they receive, such that each message reaches its own destination.After the game, the players are ranked based on the accuracy of their decisions in choosing the recipients of their messages from their contacts, and some key statistical measures of the player network and the message flow are displayed. The game can be repeated with different parameters and the results compared.SONIC Research Group, Northwestern University.http://sonic.northwestern.edu/software/c-iknow-6dos/

AB - The ‘6DOS’ project is a web application that can be used to demonstrate the principle of ‘six degrees of separation’ as well as to study how people interact with each other through their strong and weak contacts (or close friends and acquaintances).6DOS has been built to be used in the form of a game. An administrator sets up the initial parameters of the game, such as the number of strong and weak contacts that the players can choose. The players choose their strong and weak contacts from within the group participating in the game. Each player is then assigned a random ‘destination player’. The players are asked to send a message through one of their contacts such that it finally reaches the destination, while also forwarding any messages that they receive, such that each message reaches its own destination.After the game, the players are ranked based on the accuracy of their decisions in choosing the recipients of their messages from their contacts, and some key statistical measures of the player network and the message flow are displayed. The game can be repeated with different parameters and the results compared.SONIC Research Group, Northwestern University.http://sonic.northwestern.edu/software/c-iknow-6dos/

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Contractor N (Developer), Harshad G (Developer). C-IKNOW 6DOS 2013.