Close the circuit 'N play the electrons: Learning electricity with an augmented circuit exhibit

Elham Beheshti, David Kim, Gabrielle Ecanow, Michael Horn

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this demo, we present Spark, an augmented circuit exhibit that enables visitors to make circuits using a set of tangible components and observe a simulation of electrons flowing through the circuit. Our goal is to use multiple representations of a circuit to help convey basic concepts of current and resistance. In Spark, the electron simulation and tangible circuit components are coupled using augmented reality techniques. We developed our system through a three-year iterative design process. We tested earlier versions of the design at a science museum with parent-child dyads and found that having access to the electron simulation could benefit children to better understand the concepts of electricity. We also observed that coupling the electron simulation through augmented reality can significantly enhance the learning benefits of the exhibit.

Original languageEnglish (US)
Title of host publicationIDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children
PublisherAssociation for Computing Machinery, Inc
Pages675-678
Number of pages4
ISBN (Electronic)9781450349215
DOIs
StatePublished - Jun 27 2017
Event16th International ACM Conference on Interaction Design and Children, IDC 2017 - Stanford, United States
Duration: Jun 27 2017Jun 30 2017

Publication series

NameIDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children

Other

Other16th International ACM Conference on Interaction Design and Children, IDC 2017
Country/TerritoryUnited States
CityStanford
Period6/27/176/30/17

Keywords

  • Agent-based modeling
  • Augmented reality
  • Design
  • Electrical circuits
  • Interactive surfaces
  • Multiple representations
  • Museum learning
  • Tangible interaction

ASJC Scopus subject areas

  • Software
  • Education
  • Human-Computer Interaction
  • Developmental and Educational Psychology

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