TY - JOUR
T1 - Combining video games and constructionist design to support deep learning in play
AU - Holbert, Nathan
AU - Weintrop, David
AU - Wilensky, Uri
AU - Sengupta, Pratim
AU - Killingsworth, Stephen
AU - Krinks, Kara
AU - Clark, Doug
AU - Brady, Corey
AU - Klopfer, Eric
AU - Benjamin Shapiro, R.
AU - Russ, Rosemary S.
AU - Kafai, Yasmin B.
N1 - Publisher Copyright:
© ISLS.
PY - 2014
Y1 - 2014
N2 - In recent years much research has explored the potential of using video games in education. This effort has produced many interesting games though it is unclear if "educational video games" have achieved their promise. Similarly, for many years constructionists have engaged children in learning across a variety of contexts, including game design. While these programs have been successful, their exploratory nature leads to concerns about content coverage. In this symposium we discuss the potential of blending these two design traditions. Constructionist video games infuse traditional game structures with constructionist ideals to create gaming experiences that encourage exploration while ensuring engagement with desired content. This symposium presents the constructionist video games construct and showcases empirical research on the use of such games in both formal and informal contexts.
AB - In recent years much research has explored the potential of using video games in education. This effort has produced many interesting games though it is unclear if "educational video games" have achieved their promise. Similarly, for many years constructionists have engaged children in learning across a variety of contexts, including game design. While these programs have been successful, their exploratory nature leads to concerns about content coverage. In this symposium we discuss the potential of blending these two design traditions. Constructionist video games infuse traditional game structures with constructionist ideals to create gaming experiences that encourage exploration while ensuring engagement with desired content. This symposium presents the constructionist video games construct and showcases empirical research on the use of such games in both formal and informal contexts.
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M3 - Conference article
AN - SCOPUS:84937787562
SN - 1814-9316
VL - 3
SP - 1388
EP - 1395
JO - Proceedings of International Conference of the Learning Sciences, ICLS
JF - Proceedings of International Conference of the Learning Sciences, ICLS
IS - January
T2 - 11th International Conference of the Learning Sciences: Learning and Becoming in Practice, ICLS 2014
Y2 - 23 June 2014 through 27 June 2014
ER -