Combining video games and constructionist design to support deep learning in play

Nathan Holbert, David Weintrop, Uri Wilensky, Pratim Sengupta, Stephen Killingsworth, Kara Krinks, Doug Clark, Corey Brady, Eric Klopfer, R. Benjamin Shapiro, Rosemary S. Russ, Yasmin B. Kafai

Research output: Contribution to journalConference articlepeer-review

1 Scopus citations


In recent years much research has explored the potential of using video games in education. This effort has produced many interesting games though it is unclear if "educational video games" have achieved their promise. Similarly, for many years constructionists have engaged children in learning across a variety of contexts, including game design. While these programs have been successful, their exploratory nature leads to concerns about content coverage. In this symposium we discuss the potential of blending these two design traditions. Constructionist video games infuse traditional game structures with constructionist ideals to create gaming experiences that encourage exploration while ensuring engagement with desired content. This symposium presents the constructionist video games construct and showcases empirical research on the use of such games in both formal and informal contexts.

Original languageEnglish (US)
Pages (from-to)1388-1395
Number of pages8
JournalProceedings of International Conference of the Learning Sciences, ICLS
Issue numberJanuary
StatePublished - 2014
Event11th International Conference of the Learning Sciences: Learning and Becoming in Practice, ICLS 2014 - Boulder, United States
Duration: Jun 23 2014Jun 27 2014

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education


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