TY - GEN
T1 - Computational Empathy Counteracts the Negative Effects of Anger on Creative Problem Solving
AU - Groh, Matthew
AU - Ferguson, Craig
AU - Lewis, Robert
AU - Picard, Rosalind W.
N1 - Funding Information:
The authors would like to acknowledge funding from the MIT Media Lab member companies.
Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - How does empathy influence creative problem solving? We introduce a computational empathy intervention based on context-specific affective mimicry and perspective taking by a virtual agent appearing in the form of a well-dressed polar bear. In an online experiment with 1,006 participants randomly assigned to an emotion elicitation intervention (with a control elicitation condition and anger elicitation condition) and a computational empathy intervention (with control virtual agent and an empathic virtual agent), we examine how anger and empathy influence participants' performance in solving a word game based on Wordle. We find participants who are assigned to the anger elicitation condition perform significantly worse on multiple performance metrics than participants assigned to the control condition. However, we find the empathic virtual agent counteracts the drop in performance induced by the anger condition such that participants assigned to both the empathic virtual agent and the anger condition perform no differently than participants in the control elicitation condition and significantly better than participants assigned to the control virtual agent and the anger elicitation condition. While empathy reduces the negative effects of anger, we do not find evidence that the empathic virtual agent influences performance of participants who are assigned to the control elicitation condition. By introducing a framework for computational empathy interventions and conducting a two-by-two factorial design randomized experiment, we provide rigorous, empirical evidence that computational empathy can counteract the negative effects of anger on creative problem solving.
AB - How does empathy influence creative problem solving? We introduce a computational empathy intervention based on context-specific affective mimicry and perspective taking by a virtual agent appearing in the form of a well-dressed polar bear. In an online experiment with 1,006 participants randomly assigned to an emotion elicitation intervention (with a control elicitation condition and anger elicitation condition) and a computational empathy intervention (with control virtual agent and an empathic virtual agent), we examine how anger and empathy influence participants' performance in solving a word game based on Wordle. We find participants who are assigned to the anger elicitation condition perform significantly worse on multiple performance metrics than participants assigned to the control condition. However, we find the empathic virtual agent counteracts the drop in performance induced by the anger condition such that participants assigned to both the empathic virtual agent and the anger condition perform no differently than participants in the control elicitation condition and significantly better than participants assigned to the control virtual agent and the anger elicitation condition. While empathy reduces the negative effects of anger, we do not find evidence that the empathic virtual agent influences performance of participants who are assigned to the control elicitation condition. By introducing a framework for computational empathy interventions and conducting a two-by-two factorial design randomized experiment, we provide rigorous, empirical evidence that computational empathy can counteract the negative effects of anger on creative problem solving.
KW - creative problem solving
KW - emotion elicitation
KW - empathic virtual agents
KW - empathy
KW - randomized experiment
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U2 - 10.1109/ACII55700.2022.9953869
DO - 10.1109/ACII55700.2022.9953869
M3 - Conference contribution
AN - SCOPUS:85143784798
T3 - 2022 10th International Conference on Affective Computing and Intelligent Interaction, ACII 2022
BT - 2022 10th International Conference on Affective Computing and Intelligent Interaction, ACII 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 10th International Conference on Affective Computing and Intelligent Interaction, ACII 2022
Y2 - 18 October 2022 through 21 October 2022
ER -