Computational thinking in constructionist video games

David Weintrop, Nathan Holbert, Michael S. Horn, Uri Wilensky

Research output: Contribution to journalArticlepeer-review

17 Scopus citations

Abstract

Video games offer an exciting opportunity for learners to engage in computational thinking in informal contexts. This paper describes a genre of learning environments called constructionist video games that are especially well suited for developing learners' computational thinking skills. These games blend features of conventional video games with learning and design theory from the constructionist tradition, making the construction of in-game artifacts the core activity of gameplay. Along with defining the constructionist video game, the authors present three design principles central to thier conception of the genre: the construction of personally meaningful computational artifacts, the centrality of powerful ideas, and the opportunity for learner-directed exploration. Using studies conducted with two constructionist video games, the authors show how players used in-game construction tools to design complex artifacts as part of game play, and highlight the computational thinking strategies they engaged in to overcome game challenges.

Original languageEnglish (US)
Pages (from-to)1-17
Number of pages17
JournalInternational Journal of Game-Based Learning
Volume6
Issue number1
DOIs
StatePublished - Jan 1 2016

Keywords

  • Computational thinking
  • Constructionism
  • Design
  • Learner-directed exploration
  • Video games

ASJC Scopus subject areas

  • Education
  • Developmental and Educational Psychology

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