Computer supported novice group critique

Matthew W. Easterday, Daniel Rees Lewis, Colin Fitzpatrick, Elizabeth M. Gerber

Research output: Chapter in Book/Report/Conference proceedingConference contribution

15 Scopus citations

Abstract

Groups of novice critiquers can sometimes provide feedback of the same quality as a single expert. Unfortunately, we do not know how to create systems for novice group critique in design education. We tested whether 4 principles: write-first scripts, critique prompts, interactive critiquing & formative framing, allow us to create systems that combine the advantages of face-to-face and computer-mediated critique. We collected observations and 48 interviews with 12 undergraduate design students who used a computer supported group critique system over 5 critique sessions, analyzed using grounded theory. We found that: (a) the write-first script helped overcome initial learning costs; (b) the interactive critique features created a dual-channel critique that increased the number of critiquers, duration of critique and interactivity; and (c) the system produced a greater volume of useful critique and promoted reciprocity among critiquers. The study provides improved principles for developing computer supported novice group critique systems in design.

Original languageEnglish (US)
Title of host publicationDIS 2014 - Proceedings of the 2014 ACM SIGCHI Conference on Designing Interactive Systems
PublisherAssociation for Computing Machinery
Pages405-414
Number of pages10
ISBN (Print)9781450329026
DOIs
StatePublished - 2014
Event2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014 - Vancouver, BC, Canada
Duration: Jun 21 2014Jun 25 2014

Publication series

NameProceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS

Other

Other2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014
Country/TerritoryCanada
CityVancouver, BC
Period6/21/146/25/14

Funding

Keywords

  • Computer supported cooperative learning
  • Design education
  • Group critique
  • Peer assessment

ASJC Scopus subject areas

  • Software

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