Conceptual Art Made Real: Why Procedural Content Generation is Impossible

Isaac Karth, Kate Compton

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Procedural content generation is impossible: insofar as it is popularly understood as the generation of artifacts that can give us the same experience as if a human had crafted them by hand, it involves an intrinsic contradiction. If a thing has been generated once, it can be generated again. Kate Compton has introduced a term for this unending content: liquid art. Compton's category of the "Bach faucet"describes the way that the endless supply of generativity destroys rarity. Conceptual art provides some examples of navigating this paradox. The PCG community is uniquely positioned to provide direction because of its existing understanding of the properties of generativity as an art form.

Original languageEnglish (US)
Title of host publicationProceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023
EditorsPhil Lopes, Filipe Luz, Antonios Liapis, Henrik Engstrom
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450398565
DOIs
StatePublished - Apr 12 2023
Event18th International Conference on the Foundations of Digital Games, FDG 2023 - Lisbon, Portugal
Duration: Apr 11 2023Apr 14 2023

Publication series

NameACM International Conference Proceeding Series

Conference

Conference18th International Conference on the Foundations of Digital Games, FDG 2023
Country/TerritoryPortugal
CityLisbon
Period4/11/234/14/23

Keywords

  • bach faucet
  • conceptual art
  • liquid art
  • procedural content generation

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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