Conflict and hesitancy in virtual actors

Ian D Horswill*, Karl Fua, Andrew J Ortony

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Internal conflict, in which a character is torn by opposing motivations, is central to drama. Actors portray such conflict in part by mimicking involuntary behaviors that occur as a result of such conflicts. In this paper, we examine the role of timing - pauses and hesitation, in particular - in internal conflict. We argue that virtual actors can be made more expressive if we can emulate the underlying structures of inhibition and conflict detection believed to operate in the human system. We discuss work in progress on this problem that uses the Twig procedural animation system.

Original languageEnglish (US)
Title of host publicationIt's All in the Timing
Subtitle of host publicationRepresenting and Reasoning about Time in Interactive Behavior - Papers from the AAAI Spring Symposium, Technical Report
PublisherAI Access Foundation
Number of pages3
ISBN (Print)9781577354604
StatePublished - 2010
Event2010 AAAI Spring Symposium - Stanford, CA, United States
Duration: Mar 22 2010Mar 24 2010

Publication series

NameAAAI Spring Symposium - Technical Report


Other2010 AAAI Spring Symposium
Country/TerritoryUnited States
CityStanford, CA

ASJC Scopus subject areas

  • Artificial Intelligence


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