Conflict and hesitancy in virtual actors

Ian D Horswill*, Karl Fua, Andrew J Ortony

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Internal conflict, in which a character is torn by opposing motivations, is central to drama. Actors portray such conflict in part by mimicking involuntary behaviors that occur as a result of such conflicts. In this paper, we examine the role of timing - pauses and hesitation, in particular - in internal conflict. We argue that virtual actors can be made more expressive if we can emulate the underlying structures of inhibition and conflict detection believed to operate in the human system. We discuss work in progress on this problem that uses the Twig procedural animation system.

Original languageEnglish (US)
Title of host publicationIt's All in the Timing
Subtitle of host publicationRepresenting and Reasoning about Time in Interactive Behavior - Papers from the AAAI Spring Symposium, Technical Report
Pages27-29
Number of pages3
StatePublished - Oct 21 2010
Event2010 AAAI Spring Symposium - Stanford, CA, United States
Duration: Mar 22 2010Mar 24 2010

Publication series

NameAAAI Spring Symposium - Technical Report
VolumeSS-10-06

Other

Other2010 AAAI Spring Symposium
CountryUnited States
CityStanford, CA
Period3/22/103/24/10

ASJC Scopus subject areas

  • Artificial Intelligence

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  • Cite this

    Horswill, I. D., Fua, K., & Ortony, A. J. (2010). Conflict and hesitancy in virtual actors. In It's All in the Timing: Representing and Reasoning about Time in Interactive Behavior - Papers from the AAAI Spring Symposium, Technical Report (pp. 27-29). (AAAI Spring Symposium - Technical Report; Vol. SS-10-06).