@inproceedings{854a79427d904d13b27856ca0baa14f3,
title = "Cozy mystery construction kit: Prototyping toward an AI-assisted collaborative storytelling mystery game",
abstract = "This paper presents a case study in the experience-first prototyping of a generative game. Our goal in this process was to create a PCG-based mystery story construction game ncentered on a social simulation of characters and their motivations, and driven by a set of core themes and experiences we wanted players to encounter. In pursuit of this goal, we created a series of prototypes to test how a variety of generative and AI-based techniques - -including character generation, character action suggestion based on game state, story sifting, and social simulation - -may be used in support of collaborative storytelling. In this paper we catalogue these prototypes and what we have learned by creating them, detailing design elements we found to be successful in supporting player creativity and that may be useful to the developers of similar games and experiences going forward.",
keywords = "AI-based game design, Co-creativity, Collaborative storytelling, Design patterns, PCG-based game design, Player creativity, Prototyping, Tabletop games",
author = "Max Kreminski and Devi Acharya and Nick Junius and Elisabeth Oliver and Kate Compton and Melanie Dickinson and Cyril Focht and Stacey Mason and Stella Mazeika and Noah Wardrip-Fruin",
note = "Publisher Copyright: {\textcopyright} 2019 ACM.; 14th International Conference on the Foundations of Digital Games, FDG 2019 ; Conference date: 26-08-2019 Through 30-08-2019",
year = "2019",
month = aug,
day = "26",
doi = "10.1145/3337722.3341853",
language = "English (US)",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
editor = "Foaad Khosmood and Johanna Pirker and Thomas Apperley and Sebastian Deterding",
booktitle = "Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019",
}