Decision making in online fantasy sports communities

Brian Smith, Priya Sharma, Paula Hooper

Research output: Contribution to journalArticle

10 Citations (Scopus)

Abstract

This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes’ statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described their decision-making strategies to their peers. The focus of the research was to understand if players use mathematical concepts such as optimization and statistical analyses when assembling their team or if they base their decisions on personal preferences, beliefs, and biases. The analyses in this paper suggest the latter, that players rely on informal, domain-specific heuristics that often lead to the creation of competitive teams. These heuristics and other forms of player discourse related to knowledge use are described. The paper also suggests ways that analyses of existing practices might provide a foundation for creating gaming environments that assist the acquisition of more formal reasoning skills.

Original languageEnglish (US)
Pages (from-to)347-360
Number of pages14
JournalInteractive Technology and Smart Education
Volume3
Issue number4
DOIs
StatePublished - Nov 1 2006

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Sports
heuristics
Decision making
decision making
team sports
athlete
community
discourse
trend
performance

Keywords

  • Decision-making
  • Discourse analysis
  • Discussion forums
  • Fantasy sports
  • Informal learning
  • Online gaming

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

Cite this

Smith, Brian ; Sharma, Priya ; Hooper, Paula. / Decision making in online fantasy sports communities. In: Interactive Technology and Smart Education. 2006 ; Vol. 3, No. 4. pp. 347-360.
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Decision making in online fantasy sports communities. / Smith, Brian; Sharma, Priya; Hooper, Paula.

In: Interactive Technology and Smart Education, Vol. 3, No. 4, 01.11.2006, p. 347-360.

Research output: Contribution to journalArticle

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