Demographic differences in a growth mindset incentive structure for educational games

Eleanor O'Rourke, Carol S. Dweck, Yvonne Chen, Zoran Popović, Kyla Haimovitz

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

Video games have great potential to motivate students in environments for learning at scale. However, little is known about how to design in-game incentive structures to maximize learning and engagement. In this work, we expand on our previous research that introduced a new "brain points" incentive structure designed to promote the growth mindset, or the belief that intelligence is malleable. We replicate our original findings, showing that brain points increase student persistence and use of strategy. We also explore how brain points impact students from different demographic groups. We find that brain points are less engaging for low-income students, and discuss methods of improving our design in the future.

Original languageEnglish (US)
Title of host publicationL@S 2015 - 2nd ACM Conference on Learning at Scale
PublisherAssociation for Computing Machinery, Inc
Pages331-334
Number of pages4
ISBN (Electronic)9781450334112
DOIs
StatePublished - Jan 1 2015
Event2nd ACM Conference on Learning at Scale, L@S 2015 - Vancouver, Canada
Duration: Mar 14 2015Mar 18 2015

Other

Other2nd ACM Conference on Learning at Scale, L@S 2015
CountryCanada
CityVancouver
Period3/14/153/18/15

Keywords

  • Educational games
  • Growth mindset
  • Incentive structures

ASJC Scopus subject areas

  • Software
  • Education
  • Computer Science Applications
  • Computer Networks and Communications

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  • Cite this

    O'Rourke, E., Dweck, C. S., Chen, Y., Popović, Z., & Haimovitz, K. (2015). Demographic differences in a growth mindset incentive structure for educational games. In L@S 2015 - 2nd ACM Conference on Learning at Scale (pp. 331-334). Association for Computing Machinery, Inc. https://doi.org/10.1145/2724660.2728686