Designing for socially interactive systems

Duri Long, Mikhail Jacob, Nicholas Davis, Brian Magerko

Research output: Chapter in Book/Report/Conference proceedingConference contribution

18 Scopus citations

Abstract

This paper reports on the design and evaluation of LuminAI, a socially interactive art installation in which participants can engage in collaborative movement improvisation with virtual agents and other humans. LuminAI was used as a technical probe to study social interaction within interactive art at a local art gala during which over 100 participants interacted with the system. Video and interview data was gathered during the event and analyzed using thematic analysis to develop a taxonomy to guide the design of socially interactive systems involving humans and artificial agents. This taxonomy helped us identify areas where LuminAI was successful, where it needs improvement, and conceptual spaces we have yet to explore.

Original languageEnglish (US)
Title of host publicationC and C 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition
PublisherAssociation for Computing Machinery, Inc
Pages39-50
Number of pages12
ISBN (Electronic)9781450344036
DOIs
StatePublished - Jun 22 2017
Event2017 ACM SIGCHI Conference on Creativity and Cognition, C and C 2017 - Singapore, Singapore
Duration: Jun 27 2017Jun 30 2017

Publication series

NameC and C 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition

Other

Other2017 ACM SIGCHI Conference on Creativity and Cognition, C and C 2017
Country/TerritorySingapore
CitySingapore
Period6/27/176/30/17

Keywords

  • Artificial intelligence
  • Computational creativity
  • Dance improvisation
  • Interactive installation
  • Social interaction
  • Viewpoints

ASJC Scopus subject areas

  • Software

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