Designing tangible programming languages for classroom use

Michael S. Horn*, Robert J K Jacob

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

79 Scopus citations

Abstract

This paper describes a new technique for implementing educational programming languages using tangible interface technology. It emphasizes the use of inexpensive and durable parts with no embedded electronics or power supplies. Students create programs in offline settings - -on their desks or on the floor - -and use a portable scanning station to compile their code. We argue that languages created with this approach offer an appealing and practical alternative to text-based and visual languages for classroom use. In this paper we discuss the motivations for our project and describe the design and implementation of two tangible programming languages. We also describe an initial case study with children and outline future research goals.

Original languageEnglish (US)
Title of host publicationTEI'07
Subtitle of host publicationFirst International Conference on Tangible and Embedded Interaction - Conference Proceedings
Pages159-162
Number of pages4
DOIs
StatePublished - Oct 1 2007
Event1st International Conference on Tangible and Embedded Interaction - Baton Rouge, LA, United States
Duration: Feb 15 2007Feb 17 2007

Publication series

NameTEI'07: First International Conference on Tangible and Embedded Interaction

Other

Other1st International Conference on Tangible and Embedded Interaction
CountryUnited States
CityBaton Rouge, LA
Period2/15/072/17/07

Keywords

  • Children
  • Education
  • Programming languages
  • Tangible UIs

ASJC Scopus subject areas

  • Computer Science(all)

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  • Cite this

    Horn, M. S., & Jacob, R. J. K. (2007). Designing tangible programming languages for classroom use. In TEI'07: First International Conference on Tangible and Embedded Interaction - Conference Proceedings (pp. 159-162). (TEI'07: First International Conference on Tangible and Embedded Interaction). https://doi.org/10.1145/1226969.1227003