Abstract
In this paper we present a case study of a player of the game FormulaT Racing - a prototype racing video game we created to explore design principles that could transform popular games into powerful learning environments - shifting between and ultimately integrating video game and school-based epistemological framings. We show a player shifting from describing acceleration and velocity in a purely game-based narrative during a pre-game interview to descriptions that seamlessly integrated both game and formal representations in a post-game interview. We contend that this change is due to novel interactions with key representations introduced throughout the game and discuss design implications for future games.
Original language | English (US) |
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Title of host publication | 10th International Conference of the Learning Sciences |
Subtitle of host publication | The Future of Learning, ICLS 2012 - Proceedings |
Pages | 119-126 |
Number of pages | 8 |
Volume | 1 |
State | Published - Dec 1 2012 |
Event | 10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012 - Sydney, NSW, Australia Duration: Jul 2 2012 → Jul 6 2012 |
Other
Other | 10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012 |
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Country/Territory | Australia |
City | Sydney, NSW |
Period | 7/2/12 → 7/6/12 |
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Education