Designing video games that encourage players to integrate formal representations with informal play

Nathan R. Holbert, Uri Wilensky

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

In this paper we present a case study of a player of the game FormulaT Racing - a prototype racing video game we created to explore design principles that could transform popular games into powerful learning environments - shifting between and ultimately integrating video game and school-based epistemological framings. We show a player shifting from describing acceleration and velocity in a purely game-based narrative during a pre-game interview to descriptions that seamlessly integrated both game and formal representations in a post-game interview. We contend that this change is due to novel interactions with key representations introduced throughout the game and discuss design implications for future games.

Original languageEnglish (US)
Title of host publication10th International Conference of the Learning Sciences
Subtitle of host publicationThe Future of Learning, ICLS 2012 - Proceedings
Pages119-126
Number of pages8
Volume1
StatePublished - Dec 1 2012
Event10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012 - Sydney, NSW, Australia
Duration: Jul 2 2012Jul 6 2012

Other

Other10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012
CountryAustralia
CitySydney, NSW
Period7/2/127/6/12

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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