Discrete, recurrent, and scalable patterns in non-operant judgement underlie affective picture ratings

Leandros Stefanopoulos, Byoung Woo Kim, John Sheppard, Emanuel A. Azcona, Nicole L. Vike, Sumra Bari, Shamal Lalvani, Sean Woodward, Nicos Maglaveras, Martin Block, Aggelos K. Katsaggelos, Hans C. Breiter*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Operant keypress tasks in a reinforcement-reward framework where behavior is shaped by its consequence, show lawful relationships in human preference behavior (i.e., approach/avoidance) and have been analogized to “wanting”. However, they take 20–40 min as opposed to short non-operant rating tasks, which can be as short as 3 min and unsupervised, thus more readily applied to internet research. It is unknown if non-operant rating tasks where each action does not have a consequence, analogous to “liking”, show similar lawful relationships. We studied non-operant, picture-rating data from three independent population cohorts (N = 501, 506, and 4019 participants) using the same 7-point Likert scale for negative to positive preferences, and the same categories of images from the International Affective Picture System. Non-operant picture ratings were used to compute location, dispersion, and pattern (entropy) variables, that in turn produced similar value, limit, and trade-off functions to those reported for operant keypress tasks, all with individual R2 > 0.80. For all three datasets, the individual functions were discrete in mathematical formulation. They were also recurrent or consistent across the cohorts and scaled between individual and group curves. Behavioral features such as risk aversion and other interpretable features of the graphs were also consistent across cohorts. Together, these observations argue for lawfulness in the modeling of the ratings. This picture rating task demonstrates a simple, quick, and low-cost framework for quantitatively assessing human preference without forced choice decisions, games of chance, or operant keypressing. This framework can be easily deployed on any digital device worldwide.

Original languageEnglish (US)
Article numbere36444
Pages (from-to)257-281
Number of pages25
JournalCognitive Processing
Volume26
Issue number2
DOIs
StatePublished - May 2025

Funding

The funding was provided by Office of Naval Research (Grant Numbers: N00014-21-1-2216, N00014-23-1-2396).\u00A0Funding in part was also provided by\u00A0the Warren Wright Adolescent Center at Northwestern University, Feinberg School of Medicine, and from a Jim Goetz donation to the University of Cincinnati, College of Engineering and Applied Science (CEAS). The EBS study was funded by Toggle AI, Inc., and anonymized for open academic use. The funding was provided by Office of Naval Research (Grant Numbers: N00014-21-1-2216, N00014-23-1-2396). Funding in part was also provided by the Warren Wright Adolescent Center at Northwestern University, Feinberg School of Medicine, and from a Jim Goetz donation to the University of Cincinnati, College of Engineering and Applied Science (CEAS). The EBS study was funded by Toggle AI, Inc., and anonymized for open academic use.

Keywords

  • Approach
  • Aversion
  • Avoidance
  • Big data
  • Judgment
  • Liking
  • Preference
  • Relative preference theory
  • Reward

ASJC Scopus subject areas

  • Experimental and Cognitive Psychology
  • Cognitive Neuroscience
  • Artificial Intelligence

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