Does imposing a goal always improve exercise intentions in avatar-based exergames? the moderating role of interdependent self-construal on exercise intentions and self-presence

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What are important factors to consider when designing health messages to improve people's physical activity using avatar-based exergames? Does the effectiveness of health messages embedded in exergames depend on players' self-construal? Drawing on regulatory focus theory and the literature on self-construals, this study examined the effects of imposing a prevention goal ("Exercise to avoid aging") and the moderating role of game players' interdependent self-construal on their exercise intentions and feelings of self-presence. Results indicated that regulatory fit between game player's self-construal and the nature of the goal (i.e., fit between interdependent self-construals and the imposed goal with a prevention regulatory focus) increases exercise intentions and self-presence. Theoretical contributions to exergame literature and practical implications for designing health games are discussed.

Original languageEnglish (US)
Pages (from-to)335-339
Number of pages5
JournalCyberpsychology, Behavior, and Social Networking
Issue number3
StatePublished - Jun 1 2010


ASJC Scopus subject areas

  • Social Psychology
  • Communication
  • Applied Psychology
  • Human-Computer Interaction
  • Computer Science Applications

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