Abstract
What are important factors to consider when designing health messages to improve people's physical activity using avatar-based exergames? Does the effectiveness of health messages embedded in exergames depend on players' self-construal? Drawing on regulatory focus theory and the literature on self-construals, this study examined the effects of imposing a prevention goal ("Exercise to avoid aging") and the moderating role of game players' interdependent self-construal on their exercise intentions and feelings of self-presence. Results indicated that regulatory fit between game player's self-construal and the nature of the goal (i.e., fit between interdependent self-construals and the imposed goal with a prevention regulatory focus) increases exercise intentions and self-presence. Theoretical contributions to exergame literature and practical implications for designing health games are discussed.
Original language | English (US) |
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Pages (from-to) | 335-339 |
Number of pages | 5 |
Journal | Cyberpsychology, Behavior, and Social Networking |
Volume | 13 |
Issue number | 3 |
DOIs | |
State | Published - Jun 1 2010 |
ASJC Scopus subject areas
- Social Psychology
- Communication
- Applied Psychology
- Human-Computer Interaction
- Computer Science Applications