An interpolation scheme is proposed for filling the space between the contours in two successive slices. The essential idea is to identify a force field acting on one contour and try to distort it to be like the other contour. The major advantages of this method are its superior capabilities in handling the branching problem and the use it makes of the graphics rendering method for solid objects composed of slices of voxels. The results of several experiments conducted to demonstrate the interpolation method using both synthetic and real data are presented.
|Original language||English (US)|
|Title of host publication||Unknown Host Publication Title|
|Number of pages||8|
|State||Published - Dec 1 1987|
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