Abstract
When virtual teams need to establish trust at a distance, it is advantageous for them to use rich media to communicate. We studied the emergence of trust in a social dilemma game in four different communication situations: face-to-face, video, audio, and text chat. All three of the richer conditions were significant improvements over text chat. Video and audio conferencing groups were nearly as good as face-to-face, but both did show some evidence of what we term delayed trust (slower progress toward full cooperation) and fragile trust (vulnerability to opportunistic behavior).
Original language | English (US) |
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Title of host publication | Conference on Human Factors in Computing Systems - Proceedings |
Editors | L. Terveen, D. Wixon, E. Comstock, A. Sasse |
Pages | 135-140 |
Number of pages | 6 |
Volume | 4 |
Edition | 1 |
State | Published - Dec 1 2002 |
Event | Conference on Human Factors in Computing Systems - Minneapolis, MN, United States Duration: Apr 20 2002 → Apr 25 2002 |
Other
Other | Conference on Human Factors in Computing Systems |
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Country | United States |
City | Minneapolis, MN |
Period | 4/20/02 → 4/25/02 |
Keywords
- Communication
- Media
- Social dilemmas
- Trust
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design