Abstract
Two experiments examined the effects of exposure to a pre-game story prior to playing a computer game. In Experiment 1, participants played a computer game after watching a 5 min pre-game story video about the main character of the game. Prior exposure to the pre-game story positively influenced participants' feelings of presence and their game evaluation. The effect of pre-game story exposure on game evaluation was mediated by participants' feelings of presence. When a comparison between participants who watched the pre-game story and those who watched a non-story video was conducted, no mediating role of feelings of presence was found. In Experiment 2, participants read a movie script before playing the game. Its results partially replicated those of Experiment 1 with no significant mediating role of feelings of presence. The implications of the current study were discussed with respect to (1) studies on stories in computer games, (2) presence research, and (3) the design of computer games.
Original language | English (US) |
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Pages (from-to) | 822-833 |
Number of pages | 12 |
Journal | International Journal of Human Computer Studies |
Volume | 68 |
Issue number | 11 |
DOIs | |
State | Published - Nov 2010 |
Funding
This research was supported by the WCU (World Class University) program through the National Research Foundation of Korea funded by the Ministry of Education, Science and Technology (Grant no. R31-2008-000-10062-0 ).
Keywords
- Computer game design
- Computer games
- Game evaluation
- Physical presence
- Pre-game stories
- Self-presence
ASJC Scopus subject areas
- Software
- Human Factors and Ergonomics
- Education
- General Engineering
- Human-Computer Interaction
- Hardware and Architecture