Effects of pre-game stories on feelings of presence and evaluation of computer games

Namkee Park, Kwan Min Lee*, Seunga Jin, Sukhee Kang

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

49 Scopus citations

Abstract

Two experiments examined the effects of exposure to a pre-game story prior to playing a computer game. In Experiment 1, participants played a computer game after watching a 5 min pre-game story video about the main character of the game. Prior exposure to the pre-game story positively influenced participants' feelings of presence and their game evaluation. The effect of pre-game story exposure on game evaluation was mediated by participants' feelings of presence. When a comparison between participants who watched the pre-game story and those who watched a non-story video was conducted, no mediating role of feelings of presence was found. In Experiment 2, participants read a movie script before playing the game. Its results partially replicated those of Experiment 1 with no significant mediating role of feelings of presence. The implications of the current study were discussed with respect to (1) studies on stories in computer games, (2) presence research, and (3) the design of computer games.

Original languageEnglish (US)
Pages (from-to)822-833
Number of pages12
JournalInternational Journal of Human Computer Studies
Volume68
Issue number11
DOIs
StatePublished - Nov 2010

Funding

This research was supported by the WCU (World Class University) program through the National Research Foundation of Korea funded by the Ministry of Education, Science and Technology (Grant no. R31-2008-000-10062-0 ).

Keywords

  • Computer game design
  • Computer games
  • Game evaluation
  • Physical presence
  • Pre-game stories
  • Self-presence

ASJC Scopus subject areas

  • Software
  • Human Factors and Ergonomics
  • Education
  • General Engineering
  • Human-Computer Interaction
  • Hardware and Architecture

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