Episodic memory: A final frontier (abbreviated version)

Kenneth D Forbus*, Sven Kuehne

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to remember shared experiences, including conversations, and shape their responses accordingly. We believe that progress in AI has already reached the point where research on using NLP and large KBs in games could lead to important new capabilities. We describe our Listener Architecture for conversational games, which has been implemented in a toolkit used to make short experimental games. Episodic memory plays a central role, using analogical reasoning over a library of previous conversations with the player. Examples and scale-up issues are discussed.

Original languageEnglish (US)
Title of host publicationProceedings of the 3rd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2007
Pages80-83
Number of pages4
StatePublished - Dec 1 2007
Event3rd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2007 - Stanford, CA, United States
Duration: Jun 6 2007Jun 8 2007

Other

Other3rd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2007
CountryUnited States
CityStanford, CA
Period6/6/076/8/07

ASJC Scopus subject areas

  • Artificial Intelligence
  • Visual Arts and Performing Arts

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