Equitable approaches: opportunities for computational thinking with emphasis on creative production and connections to community

Nichole Pinkard*, C. K. Martin, S. Erete

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

37 Scopus citations

Abstract

Decisions about participation in computer science and engineering opportunities are often made prior to high school, and these decisions are frequently mediated by prior experience, interest, and sense of fit with community. In this article, we investigate how the Digital Youth Divas, an out-of-school program for middle school girls from non-dominant communities, engaged participants in computational thinking linked to their broader interests, home networks, and continuing opportunities. Results indicate increases in knowledge measures for girls with and without prior learning experiences and provide evidence that through project work and a strong focus on building community, girls engaged in computational practices in ways that shifted or provided new computational perceptions about themselves and the domain. This exploratory study of the Digital Youth Divas program emphasizes the importance of understanding and supporting computational perceptions alongside deepening knowledge and experience.

Original languageEnglish (US)
Pages (from-to)347-361
Number of pages15
JournalInteractive Learning Environments
Volume28
Issue number3
DOIs
StatePublished - Apr 2 2020

Funding

This work and research was funded by an ITEST (Interactive Technology Experiences for Students and Teachers) grant (#1433838) from the National Science Foundation. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of funding organizations. This work is a collaborative effort on the part of Digital Youth Network researchers, designers, practitioners, educators, and youth and their families.

Keywords

  • Computational thinking
  • equity
  • identity
  • learning ecologies
  • out-of-school learning

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

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