Experiences with scheduling and mapping games for adaptive distributed systems: Summary

Bin Lin*, Peter A Dinda

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

We apply the concept of "games with a purpose" to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a scheduling and mapping problem that emerges when running parallel applications in a distributed virtualized computing environment, specifically BSP applications in our Virtuoso system. We describe the design and implementation of an interface that presents the problem as a game, and a user study we undertook to evaluate the interface. The results show that there is promise at least at small scales, most of our naive users are able to find solutions that are reasonable.

Original languageEnglish (US)
Title of host publicationProceedings of the 6th International Conference on Autonomic Computing, ICAC'09
Pages73-74
Number of pages2
DOIs
StatePublished - 2009
Event6th International Conference on Autonomic Computing, ICAC'09 - Barcelona, Spain
Duration: Jun 15 2009Jun 19 2009

Publication series

NameProceedings of the 6th International Conference on Autonomic Computing, ICAC'09

Other

Other6th International Conference on Autonomic Computing, ICAC'09
Country/TerritorySpain
CityBarcelona
Period6/15/096/19/09

Keywords

  • Games with a purpose
  • Optimization
  • User studies

ASJC Scopus subject areas

  • Hardware and Architecture
  • Human-Computer Interaction
  • Software

Fingerprint

Dive into the research topics of 'Experiences with scheduling and mapping games for adaptive distributed systems: Summary'. Together they form a unique fingerprint.

Cite this