TY - GEN
T1 - Exploring behavior representation for learning analytics
AU - Worsley, Marcelo
AU - Scherer, Stefan
AU - Morency, Louis Philippe
AU - Blikstein, Paulo
N1 - Publisher Copyright:
© 2015 ACM.
PY - 2015/11/9
Y1 - 2015/11/9
N2 - Multimodal analysis has long been an integral part of studying learning. Historically multimodal analyses of learning have been extremely laborious and time intensive. However, researchers have recently been exploring ways to use multimodal computational analysis in the service of studying how people learn in complex learning environments. In an effort to advance this research agenda, we present a comparative analysis of four different data segmentation techniques. In particular, we propose affect- and pose-based data segmentation, as alternatives to human-based segmentation, and fixed-window segmentation. In a study of ten dyads working on an open-ended engineering design task, we find that affect- and pose-based segmentation are more effective, than traditional approaches, for drawing correlations between learning-relevant constructs, and multimodal behaviors. We also find that pose-based segmentation outperforms the two more traditional segmentation strategies for predicting student success on the hands-on task. In this paper we discuss the algorithms used, our results, and the implications that this work may have in non-education-related contexts.
AB - Multimodal analysis has long been an integral part of studying learning. Historically multimodal analyses of learning have been extremely laborious and time intensive. However, researchers have recently been exploring ways to use multimodal computational analysis in the service of studying how people learn in complex learning environments. In an effort to advance this research agenda, we present a comparative analysis of four different data segmentation techniques. In particular, we propose affect- and pose-based data segmentation, as alternatives to human-based segmentation, and fixed-window segmentation. In a study of ten dyads working on an open-ended engineering design task, we find that affect- and pose-based segmentation are more effective, than traditional approaches, for drawing correlations between learning-relevant constructs, and multimodal behaviors. We also find that pose-based segmentation outperforms the two more traditional segmentation strategies for predicting student success on the hands-on task. In this paper we discuss the algorithms used, our results, and the implications that this work may have in non-education-related contexts.
KW - Interaction analysis
KW - Learning sciences
KW - Modeling
UR - http://www.scopus.com/inward/record.url?scp=84959296818&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84959296818&partnerID=8YFLogxK
U2 - 10.1145/2818346.2820737
DO - 10.1145/2818346.2820737
M3 - Conference contribution
AN - SCOPUS:84959296818
T3 - ICMI 2015 - Proceedings of the 2015 ACM International Conference on Multimodal Interaction
SP - 251
EP - 258
BT - ICMI 2015 - Proceedings of the 2015 ACM International Conference on Multimodal Interaction
PB - Association for Computing Machinery, Inc
T2 - ACM International Conference on Multimodal Interaction, ICMI 2015
Y2 - 9 November 2015 through 13 November 2015
ER -