Abstract
Co-creation in embodied contexts is central to the human experience but is often lacking in our interactions with computers. We seek to develop a better understanding of embodied human co-creativity to inform the human-centered design of machines that can co-create with us. In this paper, we ask: What characterizes dancers' experiences of embodied dyadic interaction in movement improvisation? To answer this, we ran focus groups with 24 university dance students and conducted a thematic analysis of their responses. We synthesize our findings in an Interconnected Model of Improvisational Dance Inputs, where movement choices are shaped by the interplay between in-the-moment influences between the self, partner, and the environment, a set of generative strategies, and heuristics for a successful collaboration. We present a set of design recommendations for LuminAI, a co-creative AI dance partner. Our contributions can inform the design of AI in embodied co-creative domains.
Original language | English (US) |
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Title of host publication | CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9798400703300 |
DOIs | |
State | Published - May 11 2024 |
Event | 2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024 - Hybrid, Honolulu, United States Duration: May 11 2024 → May 16 2024 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Conference
Conference | 2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024 |
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Country/Territory | United States |
City | Hybrid, Honolulu |
Period | 5/11/24 → 5/16/24 |
Funding
We would like to thank Cassandra Naomi for her help running the focus groups and development work on LuminAI; Morgan Duvall for her help in data synthesis as well as Kennesaw State University's Department of Dance. This project is funded by the National Science Foundation (CMII 2123597).
Keywords
- AI agents
- co-creative agents
- co-creativity
- computational creativity
- dance improvisation
- movement improvisation
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design