Exploring the adoption, spread, and sustainability of an informal steam learning innovation in schools

Reed Stevens, Kay Ramey, Peter Meyerhoff, Jaakko Hilppö, Kristiina Kumpulainen, Anu Kajamaa, Antti Rajala, Richard Halverson

Research output: Contribution to journalConference articlepeer-review

2 Scopus citations

Abstract

This symposium brings together different studies on the adoption and sustainability of FUSE Studios, an alternative STEAM learning infrastructure. Since its launch, FUSE has been adapted successfully in 136 different school-based implementations operating across 18 different states and two countries (USA and Finland). Yet, despite being tailored to each context by local actors, FUSE has largely managed to preserve the integrity of implementation as educational innovation. Each contribution explores a point in the lifecycle of a FUSE adoption and describes local adaptations of the approach in the US and in Finland. In addition to addressing the critical question of how new educational innovations are adopted and sustained, this symposium provides perspectives on how to balance adaptability to local contexts and the integrity (rather than fidelity) of implementation.

Original languageEnglish (US)
Pages (from-to)1203-1210
Number of pages8
JournalProceedings of International Conference of the Learning Sciences, ICLS
Volume2
Issue number2018-June
StatePublished - Jan 1 2018
Event13th International Conference of the Learning Sciences, ICLS 2018: Rethinking Learning in the Digital Age: Making the Learning Sciences Count - London, United Kingdom
Duration: Jun 23 2018Jun 27 2018

Keywords

  • Actor-Network Theory
  • Organizational learning
  • STEAM
  • Scale-up

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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