Folk computing: Revisiting oral tradition as a scaffold for co-present communities

R. Borovoy*, B. Silverman, T. Gorton, J. Klann, M. Notowidigdo, B. Knep, M. Resnick

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

13 Scopus citations

Abstract

In this paper, we introduce Folk Computing: an approach for using technology to support co-present community building inspired by the concept of folklore. We also introduce a new technology, called "i-balls," whose design helped fashion this approach. The design of the i-ball environment is explained in terms of our effort to simultaneously preserve what works about folklore while also using technology to expand its power as a medium for community building.

Original languageEnglish (US)
Title of host publicationProceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI'01
Pages466-473
Number of pages8
DOIs
StatePublished - 2001
EventSIGCHI Conference on Human Factors in Computing Systems, CHI 2001 - Seattle, WA, United States
Duration: Mar 31 2001Apr 5 2001

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

ConferenceSIGCHI Conference on Human Factors in Computing Systems, CHI 2001
Country/TerritoryUnited States
CitySeattle, WA
Period3/31/014/5/01

Keywords

  • CSCW
  • Community
  • Education
  • Face-to-face
  • Folklore
  • Groupware
  • Handheld
  • Mobile computing
  • PDA
  • Social computing
  • Ubiquitous computing

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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