Abstract
While video games are typically labeled either commercial or educational, little has been done to amplify the educational value of popular commercial games. Using data from a pilot study of children playing commercial games we have developed a prototype video game called FormulaT Racing. This game is designed to fit into gaming culture while simultaneously providing an environment that draws on players' intuitive beliefs to move them to a qualitative understanding of basic kinematic principles.
Original language | English (US) |
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Pages | 268-269 |
Number of pages | 2 |
State | Published - Dec 1 2010 |
Event | 9th International Conference of the Learning Sciences, ICLS 2010 - Chicago, IL, United States Duration: Jun 29 2010 → Jul 2 2010 |
Other
Other | 9th International Conference of the Learning Sciences, ICLS 2010 |
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Country/Territory | United States |
City | Chicago, IL |
Period | 6/29/10 → 7/2/10 |
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Education