TY - GEN
T1 - Frogs to think with-improving students' computational thinking and understanding of evolution in a code-first learning environment
AU - Guo, Yu
AU - Wagh, Aditi
AU - Brady, Corey
AU - Levy, Sharona T.
AU - Horn, Michael S.
AU - Wilensky, Uri
N1 - Publisher Copyright:
© 2016 ACM.
Copyright:
Copyright 2017 Elsevier B.V., All rights reserved.
PY - 2016/6/21
Y1 - 2016/6/21
N2 - This paper presents Frog Pond, an interactive code-first learning environment about biological evolution. We deployed Frog Pond as part of a six-day curricular unit on natural selection implemented in six 7th grade science classes. Here we describe a case study of two students, Charlie and Aaron who participated in the unit. Comparing pre- and post-interviews in which they were asked to design a program for a hypothetical simulation of evolution, we found that both students shifted from an event-based programming approach to a rule-based approach. Both students also drew upon their experience with Frog Pond to explain an evolutionary phenomenon. However, the level of sophistication of the two students' explanations varied along with the aspects of Frog Pond they drew upon. These findings have implications for design improvement to better support students' understanding of evolution.
AB - This paper presents Frog Pond, an interactive code-first learning environment about biological evolution. We deployed Frog Pond as part of a six-day curricular unit on natural selection implemented in six 7th grade science classes. Here we describe a case study of two students, Charlie and Aaron who participated in the unit. Comparing pre- and post-interviews in which they were asked to design a program for a hypothetical simulation of evolution, we found that both students shifted from an event-based programming approach to a rule-based approach. Both students also drew upon their experience with Frog Pond to explain an evolutionary phenomenon. However, the level of sophistication of the two students' explanations varied along with the aspects of Frog Pond they drew upon. These findings have implications for design improvement to better support students' understanding of evolution.
KW - Agent-based modeling
KW - Code-first learning environment
KW - Computational thinking
KW - Evolution
UR - http://www.scopus.com/inward/record.url?scp=84985995425&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84985995425&partnerID=8YFLogxK
U2 - 10.1145/2930674.2930724
DO - 10.1145/2930674.2930724
M3 - Conference contribution
AN - SCOPUS:84985995425
T3 - Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children
SP - 246
EP - 254
BT - Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children
PB - Association for Computing Machinery, Inc
T2 - 15th International Conference on Interaction Design and Children, IDC 2016
Y2 - 21 June 2016 through 24 June 2016
ER -